Software Dev. Tools/Cocos2d-x
first project - sheep's adventure
Greatdev
2013. 12. 23. 19:30
develop period 2013.10 ~ 2013.12
member: 3명
version: Cocos2D-X 2.0.4
using tool : vs2012, adt_bundle(sdk+eclipse), ndk, cygwin, texturepacker, tiled
primary tool: eclipse
target: apk
finish line: 로고 - 메인(start, option, exit) - Stage1 - 게임오버 & 게임클리어
-primary logic-
1. ParallaxNode (배경, 타일)
2. cctouches (좌,우,점프)
3. 타일(.tmx) / tileAt
4. 스프라이트 (캐릭터, 타일, 몬스터 움직임)
5. 파티클(particle)
6. 충돌검사 update(float dt) , scheduleUpdate()
7. 충돌검사 schedule_selector (배경 움직임, 멈춤)
8. 중력(gravity)
-primary class,method-
CCNode
CCMenu
CCSize
CCParallaxNode
CCSprite
CCJumpBy
CCTouch
CCTexture2D
CCAnimation
CCAction
CCActionInterval
CCFiniteTimeAction
CCTMXTiledMap
CCTMXLayer
CCPoint
CCRect
CCParticleSystem
boundingBox().intersectsRect
etc..