cocos2d-x 2.2.3 & 3.0 RC0 릴리즈노트
cocos2d-x 2.2.3 & 3.0 RC0 릴리즈노트
공식홈페이지: http://cocos2d-x.org/
We are happy to announce the release of:
Cocos2d-x v3.0 rc0
JSB is moved into cocos-js repo. This repo includes JSB and cocos2d-html5.
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Highlights
- Better performance!!
- Added auto-culling for Sprites
- Transforms are updated only when needed
- New way to create and run games by using the
cocoscommand line tool - Added
setup.pyto set up environment variables - Label supports customization of shadows and outlines
- Scheduler supports
std::function<>as parameter - Added many useful commands for the
Console - Support Xcode 5.1 to build arm64 version,
but can not require socket module in lua, will fix it soon - Many bug fixes!
Documentation
- how to run cpp-tests on Android
- how to run cpp-tests on iOS
- how to run cpp-tests on Mac OS X
- how to run cpp-tests on Linux
- how to run cpp-tests on Windows
- how to start a new game
Full Changelog
Read the complete changelog
Release Notes
Read more about all the new features at cocos2d-x v3.0 release notes
We would greatly appreciate if you can test this version and report any kind of bug and/or issue that you might find.
Thank you!
Cocos2d-JS v3.0 alpha
Cocos2d-JS consists Cocos2d-html5 and Cocos2d-x JSBinding. It provides a tool that makes it much simpler and more convenient to develop Html5 and JSB application. For more informations please seeCocos2d-JS github site
API reference is here.
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Highlights
- Added a new tool to create & run cocos2d-html5 and JSB project, document reference.
cc.Application->cc.game, document reference.coco2d.jsis replaced byproject.json, see project.json guide and module config doc.- Supported
Attributesgetter/setter for some classes, document reference. - Added
node.attrfunction to initialize properties - Supported new event manager, document reference.
- Supported 3rd resource loader, document reference.
- Refactor foundational data structures for better maintainability, document reference.
More information
Read more about all the new features at Cocos2d-JS v3.0 alpha full change log.
v2.2.3 Coordinate Releases
Cocos2d-x v2.2.3
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Highlights
- Support CocoStudio v1.3
- Added Lua bindings support for WP8 and WinRT
- Added EditBox support for WP8
- Added XAML project template
Documentation
Full Changelog
Read the complete changelog
Cocostudio v1.3
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Highlights
- Animation Editor
- Added View Bones relationship
- Added Frames and Frames property
- Added Bones and Bones property
- UI Editor
- Added UI controls:Custom property controls.
- Added UI toolbar:Vertical equidistance and horizontal equidistance.
- Support to set different canvas sizes.
- Scene Editor
- Created CCP, JS, LUA’s cocos2dx game project.
- Created UI, Animation, Scene, all share a resource folder.
- Components optimized Custom property, you can modify the custom property values in Scene Editor.
- Node in the structure was dragged to condition in the trigger, NodeID and component names are automatically added.
- MultiNode types, support for multiple NodeID in an input box.
- Adjustment Scene Editor interface, resource area and next to the project area to facilitate the operation.
More information
Read more about all the new features at CocoStudio V1.3.0.0 release notes.