GENERAL


MAP CHANGES

Map has been reworked

DENY MECHANICS

Denies no longer give the denier 25% XP

Creep denies now give the denier 20% of the gold bounty

TELEPORTING

Added a new dedicated inventory slot to hold Town Portal Scrolls

Boots of Travel: No longer shares cooldown with Town Portal Scrolls. Upon teleporting, +10 seconds are now added to your Town Portal Scroll cooldown

NEUTRALS

Stacked Neutral creeps now give the stacker 35% of the bounty instead of 25%

Non-Ancient Neutrals now provide 5% more gold bounty

HERO SELECTION

Removed Daily Bonus Hero concept

Random once again picks from the entire hero pool, but now ignores your 25 least played heroes [?]

Random can now only be used for the first two hero picks on your team

ARMOR

Changed the Armor formula to: ( 0.052 * Armor ) / ( 0.9+ 0.048 * Armor)

Updated various armor values to closely align with the new formula:

Tier 1 Towers: 17 to 12

Tier 2 Towers: 19 to 14

Tier 3 Towers: 19 to 14

Tier 4 Towers: 29 to 21

Melee Barracks: 18 to 13

Ranged Barracks: 12 to 9

Ancient: 18 to 13

Fillers: 14 to 10

Shrines: 24 to 17

HERO KILL BOUNTY XP

Killing Sprees now give an XP bonus ranging from 200 to 1250

Reworked and simplified XP hero kill bounty system. No longer includes a team XP component

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MANA AND HP REGEN

Reworked Mana and HP regen from attributes. They are no longer multipliers of your regeneration values

Mana Regen: Intelligence now provides 0.05 mana regeneration

Mana Regen: Removed the 0.9 base mana regen value [?]

Mana Regen: Rebalanced mana regen values based on the formula change

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Health Regen: Strength now provides 0.09 Health Regeneration

Health Regen: Base regen values reduced by 1.5 [?]

Health Regen: Rebalanced health regen values based on the formula change

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ROOT MECHANICS

Town Portal Scroll: Can now be canceled and prevented by Root

Fixed inconsistencies between different Root sources:

Stasis Trap now provides True Sight

The following roots no longer interrupt channeling spells or the current action: Dark Troll Ensnare, Searing Chains, Naga Siren Ensnare, Crystal Maiden Frostbite, Entangling Claws, Nature's Guise, and Overgrowth

CLEAVE AND SPLASH CHANGES

Cleave damage is now normal physical damage type, causing it to get reduced by the armor of each unit impacted

Cleave abilities damage values have been rescaled

Increased standard Cleave area. Distance increased from 625 to 650, final width increased from 330 to 360 

Affects: Great Cleave, Empower, Battle Fury, and Talents


Templar Assassin: Psi Blades can now spill off of illusions

Changed how illusions' incoming damage is processed; it now happens at the final step [?]


Fixed Splash damage being affected by Spell Lifesteal and Spell Amplification

Fixed Splash damage not considering armor type

Black Dragon Splash Attack damage type changed from Magical Damage to Physical Damage

Black Dragon Splash Attack now does its full damage in the 250 AoE [?]

Similar adjustments to Dragon Knight's splash damage described below

SPELL IMMUNITY AND DISPELS

The following abilities no longer pierce Spell Immunity: Curse of Avernus, Acid Spray, Bloodrage, Thirst, Elder Dragon Form, Lycan Wolf Cripple, Epicenter, Entangling Claws, Spiderling's Poison Sting, Anchor Smash, Nature's Guise, Wave of Terror, Venomancer's Poison Sting, The Swarm, Maledict debuff, Ghost Frost Attack, Wrath of Nature, Netherward Mana Degen, Life Drain targeting, Primal Roar Secondary Knockback, Requiem of Souls, March of the Machines collision, Atrophy Aura, Tombstone, Flesh Golem, Wall of Replica slow, Naga Siren Ensnare, Dark Troll Summoner Ensnare, Wild Axes, Natural Order, Death Pulse projectile, Assassinate, Shiva's Guard Aura, Assault Cuirass Aura, Tempest Tornado Aura, and Orb of Venom


Black King Bar: Recipe cost increased from 1375 to 1450


Poison Sting can now be dispelled

Hex state can now be removed by strong dispels


TOWERS AND STRUCTURES

Towers no longer gain extra armor per nearby enemy hero. Tower health increased to account for some of this:

Tier 1 Towers health increased from 1600 to 1800

Tier 2 Towers health increased from 1600 to 1900

Tier 3 Towers health increased from 1600 to 2000

Tier 4 Towers health increased from 1600 to 2100

Melee Barracks health increased from 2000 to 2200

Ranged Barracks health increased from 1200 to 1300

Ancient health increased from 4250 to 4500

MISC CHANGES

Day/Night cycle increased from 4 minutes to 5 minutes


Scan no longer ignores units in the Roshan pit


Max attack speed increased from 600 to 700


Default aura range increased from 900 to 1200 [?]

Removed movement speed modifiers from spawned creeps [?]

Added a new sound that gets played when all of a team's barracks are destroyed

Opening secondary shops now highlights the items in the full shop UI, rather than switching to a filtered view

AoE of other wards are now shown during ward placement


Added a new game state, Leashed. Leashed units follow the same rules as rooted units with regards to teleport and mobility based abilities, but can still use normal movement. The following abilities now apply the Leashed state: Pounce, Dream Coil and Soulbind


Self damage no longer disables things like Clarity, Bottle, Blink, etc


Lifesteal amount is no longer limited by the current HP of the target and uses the full damage you are dealing instead


Backpack can no longer be manipulated while taunted


Reduced the following movement speed talents: Abaddon (25->20), Axe (40->30), Bane (65->50), Batrider (50->40), Bounty Hunter (25->20), Dazzle (50->40), Enchantress (25->20), Legion Commander (50->40), Lich (25->20), Naga Siren (25->20), Nature's Prophet (35->25), Night Stalker (45->40), Nyx Assassin (35->30), Ogre Magi (90->75), Oracle (65->50), Outworld Devourer (35->30), Pangolier (25->20), Pugna (25->20), Sand King (25->20), Shadow Demon (35->30), Skywrath Mage (25->20), Techies (60->50), Tidehunter (25->20), Tinker (40->30), Underlord (30->25)


Intelligence heroes strength gain increased by 0.2 [?]

Killing an Observer or Sentry ward now prints out a notification in chat to your allies

Respawn time for level 1/2/3/4 increased from 5/7/9/13 to 6/8/10/14

Reverted a global turn rate change done in 7.00 [?]

Attribute growth values that had 2 decimal points have now been rounded up

Shrines' Sanctuary ability now additionally restores 2% HP/Mana pool per second [?]

ITEM CHANGES



All item-based movement speed bonuses are now rebalanced around being a percentage rather than a constant addition [?]

Boots of Speed: 15%

Power Treads: 15%

Phase Boots: 15%

Arcane Boots: 15%

Guardian Greaves: 17%

Tranquil Boots Active: 28%

Tranquil Boots Inactive: 20%

Boots of Travel: 32%


Drum of Endurance: 6%

Eul's Scepter: 6%

Spirit Vessel: 6%

Wind Lace: 6%



PHASE BOOTS: ITEM REWORKED

Reworked to no longer have an active. Now passively gives you movement speed bonus, collision phasing and turn rate anytime you issue an attack to a target. Buff dispels whenever you move elsewhere and cancel your attack. Maximum range of 900 for attack orders. [?] This has no cooldown. Buff lingers for 0.5 seconds

Phase movement speed bonus on ranged heroes reduced from 13% to 10%

Reworked Phase Boots Recipe


Old: 

=== 

Requires: 

Boots (500) 

2x Blades of Attack (860) 

Total: 1360 


Provides: 

+50 Movement Speed 

+24 Damage 


New: 

=== 

Requires: 

Boots (500) 

Chainmail (550) 

Gloves of Haste (500) 

Total: 1550 


Provides: 

+15% Movement Speed 

+5 Armor 

+25 Attack Speed



POWER TREADS: 

Now requires a Blades of Attack. Grants +16 damage instead of attack speed

Attribute bonus increased from 10 to 12



TRANQUIL BOOTS: 

No longer gets disabled by attacking creeps





SANGE: 

Now provides +12% Status Resistance instead of Maim



HEAVEN'S HALBERD: 

Now provides +14% Status Resistance instead of Maim



SANGE AND YASHA: 

Now provides +16% Status Resistance instead of Maim



SANGE: 

Recipe cost reduced from 700 to 650



YASHA: 

Recipe cost reduced from 700 to 650



KAYA: 

Recipe increased from 500 to 650



YASHA AND KAYA: NEW ITEM

Added a new item: Yasha and Kaya



KAYA AND SANGE: NEW ITEM

Added a new item: Kaya and Sange

Rebalanced Sange/Yasha/Kaya and Sange and Yasha stats


Sange: 

=== 

+16 Strength 

+12% Status Resistance 

+8 Attack Damage 


Yasha: 

=== 

+16 Agility 

+12 Attack Speed 

+8% Movement Speed 


Kaya: 

=== 

+16 Intelligence 

+12% Mana Loss Reduction 

+8% Spell Amp 


Sange and Yasha: 

=== 

+16 Strength 

+16 Agility 

+16 Attack Speed 

+16% Status Resistance 

+12 Attack Damage 

+12% Movement Speed 


Yasha and Kaya 

=== 

+16 Intelligence 

+16 Agility 

+16 Attack Speed 

+16% Mana Loss Reduction 

+12% Spell Amp 

+12% Move Speed 


Kaya and Sange 

=== 

+16 Intelligence 

+16 Strength 

+16% Mana Loss Reduction 

+16% Status Resistance 

+12% Spell Amp 

+12 Attack Damage



RING OF TARRASQUE: NEW ITEM

Added a new basic item: Ring of Tarrasque. Costs 700 gold. Grants +3.75 HP Regen and +150 Health. Upgrades into Heart of Tarrasque and Holy Locket



HOLY LOCKET: NEW ITEM

Added a new item: Holy Locket. Passive. Causes all heals and hp regen you provide to be amplified by 25% 


Requires: 

Void Stone (850) 

Ring of Tarrasque (700) 

Cloak (550) 

Recipe (550) 

Total: 2650 


Provides: 

+200 Health 

+4 HP Regen 

+3 Mana Regen 

+15% Magic Resistance



SOLAR CREST: ITEM REWORKED

Reworked recipe and bonuses 


Requires: 

Medallion (1175) 

Ultimate Orb (2150) 

Windlace (250) 

Recipe (300) 

Total: 3875 


Provides: 

+10 All Stats 

+12 Armor 

+6% Movement Speed 

+1.5 Mana Regen 


Active Ability: Can be cast on allies or enemies, removing your own +12 Armor bonus. Grants allies +70 Attack Speed, +10% Movement Speed, +12 Armor. On enemies it applies -70 Attack Speed, -10% Movement Speed, -12 Armor [?]



CROWN: NEW ITEM

Added a new basic item: Crown, +4 All Stats, 450 Gold (available in side shop). Used in items that previously required Bracer, Wraith Band, and Null Talisman



RING OF AQUILA: 

Removed Ring of Aquila from the game



Bracer, Wraith Band and Null Talisman can no longer be upgraded into other items

Bracer/Null/Wraith recipe increased from 165 to 210

Bracer/Null/Wraith Primary stat from +7 to +8



BRACER: 

Now gives +6% Magic Resistance



WRAITH BAND: 

Now gives +8 Attack Speed



NULL TALISMAN: 

Null Talisman: Now gives +3% Spell Amp 


Summary: 

=== 

Wraith Band: 

+8 Agility 

+3 Strength 

+3 Intelligence 

+8 Attack Speed 


Bracer: 

+8 Strength 

+3 Agility 

+3 Intelligence 

+6% Magic Resistance 


Null Talisman: 

+8 Intelligence 

+3 Strength 

+3 Agility 

+3% Spell Amp



The following recipes have been updated with the removal of Bracer, Wraith Band and Null Talisman as item components



HURRICANE PIKE: 

Now has a 450 gold recipe instead of Wraith Band



DAGON: 

Recipe changed

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VEIL OF DISCORD: 

Recipe changed

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DRUM OF ENDURANCE: 

Recipe changed

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ROD OF ATOS: 

Recipe changed

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RING OF BASILIUS: 

Mana regeneration increased from 0.5 to 0.65



BLOODSTONE: 

No longer has Pocket Deny

No longer reduces respawn times

Now passively doubles your mana regeneration

Starts with 12 charges, deaths remove 3 charges, kills provide 1 charge

Each charge provides 0.25 MP and HP regen

Can now be cast, transferring 60% of your current mana to health. Cooldown: 250 [?]



AEON DISK: 

Health increased from 250 to 300

Mana increased from 250 to 300

No longer provides passive Status Resistance

Provides +50% Status Resistance during the 2.5s active buff duration



SATANIC: 

Passively provides 30% Status Resistance

Bonus damage reduced from 50 to 25



HEART OF TARRASQUE: 

Now provides +50% Health Regen Amplification

Out-of-combat regen reduced from 7% to 5% [?]

HP bonus reduced from 500 to 400

Now requires Reaver, Vitality Booster, Ring of Tarrasque and 400 gold recipe



SPIRIT VESSEL: 

No longer amplifies health regen nor provides current health percentage regen

Enemy damage per second increased from 20 to 25 [?]



HEADDRESS: 

Headdress Recipe reduced from 300 to 175



MEKANSM: 

Recipe increased from 900 to 950 [?]



ARCANE BOOTS: 

Mana restore increased from 135 to 160



GUARDIAN GREAVES: 

Heal increased from 275 to 300

Mana restore increased from 160 to 200



PIPE OF INSIGHT: 

Now gives the +2 Stats from its components



SKULL BASHER: 

Recipe cost reduced from 1000 to 900



BUTTERFLY: 

No longer has an active ability



CRYSTALYS: 

Bonus damage increased from +30 to +38



DESOLATOR: 

Armor reduction increased from 6 to 7



FORCE STAFF: 

Can now override Slark's Pounce



HAND OF MIDAS: 

Attack Speed increased from 30 to 40



SENTRY WARD: 

Range increased from 850 to 1000



GEM OF TRUE SIGHT: 

Grants 300 ground vision to the team that last held until it is picked up



MORBID MASK: 

No longer provides +10 Damage

Cost reduced from 1100 to 900



MASK OF MADNESS: 

Damage reduced from +20 to +10





HEROES



ABADDON: ABILITY REWORK

Base movement speed increased from 310 to 325

Base agility increased by 6 [?]

Mist Coil projectile speed reduced from 1600 to 1300


Reworked Curse of Avernus. Passive. Slows the targets you attack by 10/15/20/25% for 4 seconds. If a target gets hit 4 times, they become cursed for 4 seconds and are silenced, slowed by 30/40/50/60% and all allied heroes that attack the target will receive a 40/60/80/100 AS boost [?]

Level 25 Talent changed from Curse of Avernus to +375 AoE Mist Coil



ANCIENT APPARITION: ABILITY REWORK

Ice Vortex no longer has a self bonus


Reworked Chilling Touch. It is now a passive autocast attack modifier. Cooldown: 15/11/7/3 seconds. Grants you bonus attack range and causes your attack to deal heavy magic damage that slows movement for a brief period. Damage: 50/85/120/155. Slow: 100% for 0.5 seconds. Attack Range Bonus: 60/120/180/240. Manacost: 30/50/70/90



ANTI-MAGE: ABILITY REWORK

Removed Scepter upgrade


Replaced Spell Shield with Counterspell. Passively grants you 15/25/35/45% Magic Resistance and can be activated to provide a Counterspell shield for 1.4 second. Causes all spells that target you to be blocked and reflected onto the enemy. Cooldown: 15/11/7/3. Manacost: 40



ARC WARDEN: 

Tempest Double bounty increased from a fixed 180 Gold/XP to 180/240/300


Level 15 Talent changed from +350 Health to +300



AXE: 

Berserker's Call armor bonus reduced from 40 to 30



BANE: ABILITY REWORK

Reworked Enfeeble. Adds a debuff to the enemy unit, applying 36/44/52/60% negative status resistance to the target (which causes debuffs to last longer) and reducing the enemy's attack speed by 40/60/80/100. Lasts 8 seconds. Can be dispelled. Cast Range: 1000. Cooldown: 12/10/8/6. Manacost: 70/90/110/130


Level 15 Talent changed from Enfeeble Steals Damage to Enfeeble Steals Attack Speed

Level 20 Talent changed from +100 Enfeeble Damage Reduction to +100 Enfeeble Attack Speed Reduction



BATRIDER: 

Flaming Lasso now does 20/40/60 damage per second [?]



BEASTMASTER: ABILITY REWORK

Call of the Wild has been reworked. It no longer summons a neutral creep, and now has two separate hotkeys for the Boar and the Hawk. The Hawk is a global point target ability that sends a permanently invisible uncontrollable hawk to that location starting from where you are. Adjusted stats on the summoned units:

Boar HP: 300/450/600/750 [?]

Boar Damage Type: Hero [?]

Boar Attack Damage: 16/32/48/64 [?]

Boar Poison Slow: 10/20/30/40% for 3 seconds

Boar Duration: 60

Boar Ability Cooldown: 42/38/34/30

Boar Manacost: 50


Hawk HP: 300/450/600/750 [?]

Hawk Invisibility is permanent [?]

Hawk Movement Speed: 300/340/380/420 [?]

Hawk Vision: 600/700/800/900 [?]

Hawk Duration: 60

Hawk Cooldown: 60/50/40/30 [?]

Hawk Manacost: 30

Primal Roar self movement boost increased from 30 to 40%

Primal Roar secondary units push distance from 300 to 450

Primal Roar secondary units push duration from 0.6 to 1.0

Primal Roar secondary unit slow duration now matches primary target [?]

Primal Roar secondary unit slow increased from 50 to 60


Level 25 Talent changed from +2 Hawks Summoned to -15s Hawks Cooldown



BLOODSEEKER: 

Thirst changed from giving attack damage to +30/45/60/75 Attack Speed

Thirst movement speed increased from 7/18/29/40% to 12/24/36/48%


Bloodrage incoming and outgoing damage reduced from 25/30/35/40% to 10/15/20/25%

Bloodrage now does full amplification regardless of the distance [?]

Blood Rite damage from 120/160/200/240 to 125/175/225/275


Rupture now deals 8% of current health as pure damage per 100 units moved. No longer lethal

Rupture duration from 12 to 8/10/12

Rupture cast range from 800 to 700/800/900

Rupture cooldown from 60 to 70/60/50


Level 20 Talent changed from +18% Rupture Damage to +600 Rupture Cast Range



BOUNTY HUNTER: ABILITY REWORK

Strength from 18+2.1 to 20+2.5


Shadow Walk no longer deals 30/60/90/120 damage. Attacking out of invisibility now applies a 14/20/26/32% movement slow for 4 seconds


Reworked Jinada. Passive cooldown 12/9/6/3. Causes your attack to deal +80/110/140/170 Bonus Attack Damage. Steals 12/18/24/30 Unreliable Gold from enemy heroes. Your weapon glows when the attack is ready to strike


Track movement speed bonus is now given to your hero only

Track now also causes attacks you do to the Tracked enemy to crit for 1.4/1.6/1.8x

Track cast no longer breaks invisibility

Track gold radius from 925 to 1200


Level 20 Talent changed from +125% Jinada Critical Strike to +90 Jinada Gold Steal



BREWMASTER: ABILITY REWORK

Intelligence gain increased from 1.3 to 1.6

Base movement speed increased from 295 to 305


Thunderclap manacost from 90/105/130/150 to 90/100/110/120


Reworked Drunken Brawler. It is now a self active buff. Lasts for 5 seconds. Grants you 50/60/70/80% evasion and 80% chance to Crit for 200/220/240/260%. Movement speed alternates between -20% and +40% while this is active. Cooldown: 20/19/18/17. Manacost: 35/40/45/50


Replaced Drunken Haze with Cinder Brew. Covers a target 400 AoE with alcohol, slowing them by 25% and causes them to have a 20/25/30/35% chance to attack themselves instead of the target. Lasts 7 seconds. If the targets are hit by any fire based spells (including immolation from your Fire Spirit), the duration will refresh and they will ignite and burn for 10/25/40/55 DPS. Cooldown: 20/18/16/14. Manacost: 50. Self attack is not lethal

The following heroes have fire element damage: Dragon Knight, Jakiro, Phoenix, Axe, Doom, Ember Spirit, Brewmaster, Lina, Ogre, Batrider, Wraith King, Clinkz, Invoker, Warlock, Underlord, and Huskar


Level 25 changed from +15% Drunken Brawler Chance to +200% Critical Strike Damage



BRISTLEBACK: 

Viscous Nasal Goo armor reduction increased from 1/1.4/1.8/2.2 to 1.4/1.8/2.2/2.6



BROODMOTHER: 

Spiderling/Spiderite magic resistance reduced from 50% to 40%



CENTAUR WARRUNNER: ABILITY REWORK

Strength gain reduced from 4.3 to 4.0


Hoof Stomp damage reduced from 100/150/200/250 to 80/110/140/170


Double Edge damage changed from 175/250/325/400 to 150/200/250/300 + 40/60/80/100% of Strength as damage

Double Edge cast point from 0.5 to 0.4


Return has been renamed to Retaliate

Retaliate no longer has a strength component

Retaliate damage increased from 16/18/20/22 to 16/32/48/64

Retaliate now gains charges each time you are attacked by an enemy hero or tower. Can be activated, consuming the charges, to give you a percentage base attack damage increase for 20 seconds. Max Stacks: 10. Provides 6/9/12/15% base damage increase per stack. Cooldown: 55/50/45/40


Stampede cooldown increased from 90/75/60 to 110/100/90

Stampede manacost increased from 100 to 150


Level 10 Talent changed from +10% Magic Resistance to +20 Movement Speed

Level 15 Talent changed from +15% Return Strength Damage to +50% Double Edge Strength Damage

Level 15 Talent changed from +75 Damage to +30 Base Damage

Level 20 Talent changed from +300 Double Edge Damage to +50 Return Damage



CHAOS KNIGHT: ABILITY REWORK

Reworked Chaos Strike. Passive cooldown ability. Lands a critical strike for a random amount, between Min Crit: 120% and Max Crit: 160/190/220/250%. Has 35/40/45/50% lifesteal for this hit. Cooldown: 8/7/6/5


Reality Rift no longer reduces armor

Reality Rift now moves the target a fixed amount of distance: 250/300/350/400

Reality Rift now maims the target applying a 15/25/35/45% movement and 30/50/70/90 attack speed slow for 2 seconds

Reality Rift cooldown rescaled from 18/14/10/6 to 20/15/10/5

Reality Rift cast range from 550/600/650/700 to 475/550/625/700


Chaos Bolt minimum damage rescaled from 75/100/125/150 to 60/90/120/150

Chaos Bolt maximum damage rescaled from 200/225/250/275 to 180/210/240/270

Chaos Bolt projectile speed reduced from 1000 to 700


Phantasm: Illusion count increased from 1/2/3 to 3

Phantasm: Illusion damage rescaled from 100% to 40/70/100%

Phantasm: Illusion duration reduced from 42 to 30


Level 25 Talent changed from -7 Reality Rift Armor Reduction to -2s Chaos Strike Cooldown



CHEN: ABILITY REWORK

Penitence projectile reduced from 2000 to 1400

Penitence no longer amplifies damage

Penitence now causes all allied units attacking the target unit to gain 30/60/90/120 Attack Speed


Test of Faith replaced with Divine Favor. Targets allied units, providing 7/13/19/25 HP regen, amplifying all regen and heals on the target by 25% and increasing attack damage by 10/20/40/80. Lasts 12 seconds. Cooldown: 26/24/22/20 Manacost: 110. Cast Range: 800


Holy Persuasion now has a neutral creep level requirement of 4/5/6/6

Holy Persuasion minimum health increased from 700/800/900/1000 to 1000

Holy Persuasion now sends an allied unit anywhere on the map to you instead of sending them home. If the ally takes player based damage during this, the spell is interrupted

Holy Persuasion cooldown changed from 32/24/18/10 to 15 [?]

Level 15 Talent changed from -10s Test of Faith Cooldown to -10s Divine Favor Cooldown



CLINKZ: ABILITY REWORK

Replaced Death Pact with Burning Army. Uses Vector Targeting. Spawns 4/5/6 Fiery Skeleton Archers along a 1300 line. Skeletons attack using Searing Arrows, have your base damage, are immobile and take 2 hits to kill from a hero. They only attack enemy heroes (like WD ward, but killable). Attack range matches your hero. Spawn at 0.8 second intervals. Cast Range: 800. Cooldown 110. Manacost: 125/175/225. Lasts 20 seconds. Base Attack Time: 1.8/1.65/1.5



CLOCKWERK: 

Rocket Flare projectile speed increased from 1750 to 2250


Power Cogs knockback distance increased from 250 to 300

Power Cogs knockback duration increased from 0.85 to 1

Power Cogs damage from 50/100/150/200 to 50/125/200/275

Power Cogs mana burn from 50/100/150/200 to 50/80/110/140



CRYSTAL MAIDEN: 

Base damage increased by 2


Frostbite no longer has an interrupt [?]

Frostbite cast range increased from 525 to 550


Freezing Field no longer has a 0.3 cast point



DARK SEER: 

Surge duration rescaled from 3/4.5/6/7.5 to 6

Surge cooldown rescaled from 13/12/11/10 to 16/14/12/10

Surge now causes the target to be unslowable

Surge speed changed from 550 to +36/54/72/90%

Surge now causes the target to ignore movement speed limit

Surge now causes the target to ignore unit collisions


Wall of Replica now uses Vector Targeting to cast

Wall of Replica cast point reduced from 0.4 to 0.2

Wall of Replica cast range increased 500/900/1300 to 1300

Wall of Replica always now slows heroes touching the wall continuously, and the debuff lingers for 0.75 seconds after leaving the wall [?]

Wall of Replica slow reduced from 75% to 50/60/70%



DAZZLE: ABILITY REWORK

Poison Touch mana cost increased from 80 to 80/90/100/110

Poison Touch debuff now stacks


Replaced Weave with Bad Juju. Passive ability. Grants you 30/40/50% Cooldown Reduction. Anytime you cast a spell, all enemies within a 1200 AoE around you lose 2/2.25/2.5 armor for 10 seconds. Debuffs stack and refresh duration. Doesn't affect Roshan


Shadow Wave cooldown increased from 12/10/8/6 to 13/11/9/7


Level 25 Talent changed from +0.5 Weave Armor Per Second to +0.5 Bad Juju Armor Reduction

Level 25 Talent changed from -4s Shadow Wave Cooldown to +40% Poison Touch Slow



DEATH PROPHET: 

Movement speed increased from 305 to 310

Spirit Siphon now drains 4/6/8/10% speed [?]



DISRUPTOR: 

Thunder Strike damage increased from 40/60/80/100 to 45/70/95/120



DOOM: 

Base attack range increased from 150 to 175


Devour no longer has a restriction on consuming while another unit is being consumed

Devour now gives you 5/10/15/20 HP regen per second while the creep is being consumed

Devour now takes a constant 80 seconds to consume a creep

Devour can now be toggled off to not steal the creep ability [?]

Scorched Earth no longer heals

Scorched Earth cooldown reduced from 55 to 55/50/45/40

Scorched Earth damage increased from 16/24/32/40 to 20/30/40/50


Level 10 Talent changed from +10 Scorched Earth Damage/Heal to +20 Scorched Earth Damage



DRAGON KNIGHT: 

Elder Dragon Form Splash Attack now does 75% damage in the 300 AoE [?]

Elder Dragon Form Splash Attack no longer does partial damage if the attack misses



DROW RANGER: ABILITY REWORK

Precision Aura now provides attack speed based on 20/36/52/68% of your Agility, rather than Damage based on 10/20/30/40% of your agility


Reworked Marksmanship. Now provides a 20/30/40% chance to land a piercing attack that cannot be evaded and strikes through the enemy's defenses, ignoring their armor entirely. Instantly kills creeps. Gets disabled if an enemy hero is within 400 range of you


Level 20 Talent changed from +20 Marksmanship Agility to +25% Evasion

Level 25 Talent changed from +20% Precision Aura Damage to +25% Precision Aura Attack Speed



EARTHSHAKER: 

Fissure cooldown increased from 18/17/16/15 to 21/19/17/15



EARTH SPIRIT: 

Strength gain increased from 3.5 to 3.8


Rolling Boulder changed from an 80% slow for 0.4/0.6/0.8/1.0 seconds to a stun for 0.4/0.6/0.8/1.0

Rolling Boulder stun duration lasts an extra 0.4/0.6/0.8/1.0 seconds when using a rock


Boulder Smash changed from a stun for 0.5/1/1.5/2 seconds to an 80% slow for 1.25/2.5/3.25/4 seconds

Boulder Smash damage increased from 50/100/150/200 to 105/170/235/300


Stone Remnant max charges increased from 6 to 7


Magnetize AoE increased from 300 to 350


Level 25 Talent changed from +1s Boulder Smash Stun duration to +0.75s Rolling Boulder Stun Duration



ELDER TITAN: 

Astral Spirit damage reduced from 60/90/120/150 to 50

Astral Spirit return speed increased from 600 to 800

Astral Spirit attack damage per hero from 15/30/45/60 to 20/40/60/80

Astral Spirit now provides +1.5/3/4.5/6 Armor per hero hit and +0.5 per creep

Astral Spirit movement speed increased from 5% to 7%

Astral Spirit movement speed cap increased from 30% to 40%

Astral Spirit bonus duration increased from 9 to 10 seconds


Level 25 Talent changed from +100% Lifesteal to Astral Spirit Grants Spell Immunity



EMBER SPIRIT: 

Fire Remnant now does damage along the way (at half radius) instead of only at the destination [?]



ENIGMA: 

Base movement speed reduced from 300 to 290



FACELESS VOID: ABILITY REWORK

Time Lock now causes Faceless Void to land a free second attack while the target is locked in place. Deals bonus 30/40/50/60 damage and bashes for 0.75 seconds


Level 15 Talent from +100 Time Lock Damage to +70



GRIMSTROKE: ADDED TO CAPTAINS MODE

Enabled Grimstroke in Captains Mode


Soulbind now applies a Leashed state to the targets, disallowing teleportation and mobility based abilities

Soulbind duration reduced from 6/8/10 to 6/7/8


Phantom's Embrace creature now gets closer to the target before latching on


Ink Swell now does its maximum impact based on the duration it hit any hero, rather than amount of DPS dealt dealt to all heroes combined [?]

Ink Swell max stun duration reduced from 2.2/2.8/3.4/4 to 2/2.6/3.2/3.8


Level 20 Talent changed from +2 Hits to Kill Phantom to +1



HUSKAR: ABILITY REWORK

Berserker's Blood no longer gives magic resistance. Now provides health regen up to 20/40/60/80% of Strength based on missing health

Berserker's Blood now ramps up faster when lower health


Replaced Inner Vitality with Inner Fire. In a fiery rage, knocks all enemies within 500 range away from you, dealing 100/155/210/265 damage and disarming them for 1.75/2.5/3.25/4 seconds. Enemies are knocked back to 550 range away from you. Knockback duration: 0.6. Cooldown: 18/16/14/12 seconds. Manacost: 75/100/125/150


Level 15 Talent increased from +15% Lifesteal to +20%

Level 15 Talent increased from +10 Burning Spears DPS to +15

Level 20 Talent increased from +15 Strength to +20

Level 25 Talent increased from +150 Attack Range to +175



IO: 

Spirits Cooldown increased from 26/22/18/14 to 26/24/22/20



JAKIRO: 

Macropyre damage now lingers on the affected units for 2 seconds



JUGGERNAUT: 

Agility increased by 10 (base damage unchanged)


Changed how Omnislash does the strikes from just physical damage nukes (with occasional invisible attacks depending on attack speed) to all full real attacks that can proc your crit and items. Lasts 3/3.25/3.5 seconds and attacks at 1.8x your attack rate. Provides +30/45/60 Damage. Scepter lasts 4/4.25/4.5 seconds and 70 cooldown


Omnislash no longer constantly issues self interrupts during each attack [?]

Omnislash no longer instantly kills creeps



KEEPER OF THE LIGHT: ABILITY REWORK

Removed Mana Leak and Spirit Form [?]

Illuminate cooldown increased from 10 to 11


Changed how Chakra Magic works. Restores 80/160/240/320 mana and removes 3/4/5/6 seconds off of basic abilities currently on cooldown. Cooldown: 20/18/16/14


Reworked Blinding Light into a basic ability. Causes everyone in a 600 AoE to be blinded, missing 70% of their attacks for 3/4/5/6 seconds. Knocks targets back 350 units and deals 50/100/150/200 damage. Cooldown: 30/25/20/15. Manacost: 100/125/150/175. Cast Range: 550/600/650/700


Added a new Ultimate, Will-o-Wisp. Spawns an attackable light entity, Ignis Fatuus. The light flickers on for 1.3 seconds and off for 1.75 seconds. Enemies within a 650 Radius are hypnotized and forced to look at it whenever it is emitting light, unable to act. The light entity can be killed with 4/5/6 attacks, otherwise it will flicker 3/4/5 times before going away. Cooldown: 120. Cast Range: 900. Manacost 200/300/400. Dormant for 1 second before the first flicker begins


Scepter now just causes your Illuminate to heal during the day [?]

Level 25 Talent changed from +2s Mana Leak Stun to +2 Will-O-Wisp Flickers



LEGION COMMANDER: 

Winning a Duel automatically casts Press the Attack on you



LICH: ABILITY REWORK

Intelligence increased from 16 + 3.3 to 20 + 3.6


Frost Nova manacost reduced from 125/150/170/190 to 105/130/155/180


Replaced Sacrifice with Sinister Gaze. Channeling single target. Causes the enemy to slowly walk towards you [?]. Lasts up to 1.6/1.9/2.2/2.5 seconds. Cast Range: 500/525/550/575. Cooldown: 30. Manacost: 120/130/140/150


Replaced Ice Armor with Frost Shield. Targets self or an ally and applies a frost shield. Reduces physical attack damage taken by 30/40/50/60% for 6 seconds. Every second, all enemies within a 600 AoE will take 20/30/40/50 damage and be slowed by 35% for 0.5 seconds. Cooldown: 30/25/20/15. Manacost: 100/110/120/130


Level 20 Talent changed from 180 Gold/Min to +2s Frost Shield

Level 20 Talent reduced from +175 Cast Range to +150

Level 25 Talent increased from Ice Armor Provides +30 HP Regen to Frost Shield Provides +60 HP Regen



LIFESTEALER: 

Feast changed from 4.5/5.5/6.5/7.5% of Current Health to 1.75/2.5/3.25/4% of Max Health


Level 25 Talent changed from +2% Current Health to +1% Max Health



LION: 

Mana Drain slow increased from 16/19/22/25% to 20/24/28/32%


Finger of Death now gets stronger with each kill. Gains +50 Damage per hero kill. If the enemy dies within 3 seconds of being hit by the ability, the bonus is still granted



LONE DRUID: ABILITY REWORK

Base movement speed increased from 320 to 340


Spirit Bear movement speed increased from 320/330/340/350 to 340/350/360/370

Spirit Bear attack backswing time reduced from 0.67 to 0.4

Spirit Bear attack damage increased from 35/45/55/65 to 35/50/65/80

Spirit Bear now has a level 1 ability, Defender. Passively causes 30% of the damage Lone Druid takes to be instead dealt to the Spirit Bear if you are within the leash range


Replaced Rabid with Spirit Link. Grants both of you 30/50/70/90 Attack Speed and causes 40/50/60/70% of damage you deal to restore life to your Spirit Bear, and damage your Spirit Bear deals to restore life to you. Duration: 10 seconds. Cooldown: 42/34/26/18. Manacost: 50/60/70/80



LUNA: 

Lunar Blessing now provides +8/14/20/26 Primary Attribute bonus as the aura bonus, rather than bonus damage


Level 15 Talent changed from +24 Lunar Blessing Damage to +14 Lunar Blessing Attributes



LYCAN: ABILITY REWORK

Reworked Howl. Now grants +21/34/47/60 Attack Speed, +3/4/5/6 Armor and +4/6/8/10 HP regen to all player controlled units on the map. Lasts 9 seconds. Cooldown: 50/45/40/35. Manacost: 25/30/35/40.



MAGNUS: ABILITY REWORK

Skewer cooldown reduced from 25 to 26/24/22/20


Reworked Shockwave. Releases a wave towards a target point, pulls units towards it slightly and deals 75/150/225/300 damage. Slows enemies by 60% for 0.75 seconds. Width: 200, Distance: 1200, Projectile Speed: 900. Pull Duration: 0.2. Manacost: 90/100/110/120. Cooldown: 14/13/12/11



MEDUSA: 

Stone Gaze no longer grants enemies +100% Magic Resistance

Stone Gaze no longer instantly kills illusions


Mystic Snake no longer changes damage type against Stone Gazed enemies



MEEPO: ABILITY REWORK

Base movement speed increased from 310 to 320


Replaced Geostrike with Ransack. Each attack steals 8/12/16/20 health from your enemy heroes (and 4/6/8/10 from creeps) and heals all Meepos by the same amount [?]

Clones now only drain 50% of normal XP from the area


Level 10 Talent reduced from +20 Damage to +15



MIRANA: 

Leap now causes the direction Mirana is facing to point towards the leap direction



MONKEY KING: 

Mischief will now always transform into a courier when nearby another courier

Mischief now grants you 0.3 seconds of invulnerability when transforming into another unit

Mischief cooldown increased from 3 to 20



MORPHLING: 

Waveform cooldown increased from 14/13/12/11 to 17/15/13/11



NAGA SIREN: ABILITY REWORK

Mirror Image duration reduced from 30 to 24

Mirror Image cooldown reduced from 40 to 45/40/35/30

Mirror Image manacost rescaled from 70/80/90/100 to 70/85/100/115

Mirror Image incoming damage reduced from 550/500/450/400% to 475/450/425/400%


Rip Tide has been reworked. Now a passive attack chance ability. Gives a chance that your attack will trigger a Rip Tide that deals AoE damage and reduces armor. Illusions can proc this. Chance: 17%. Duration: 4. Armor Reduction: 2/4/6/8. Damage: 30/40/50/60. AoE: 300



NATURE'S PROPHET: 

Treants experience bounty reduced from 30 to 20

Treants gold bounty reduced from 21 to 16



NECROPHOS: 

Base attack range reduced from 550 to 500


Heartstopper Aura now provides the unit kill regeneration instead of Death Pulse [?]



NIGHT STALKER: ABILITY REWORK

Reworked Crippling Fear. It is now an activated 375 range aura that silences all enemies while they are nearby. Aura lasts 5/6/7/8 seconds (3 during day). No longer has a miss chance. Cooldown: 30/25/20/15. Manacost: 50 [?]

Hunter in the Night no longer has an active.


Replaced Darkness with Dark Ascension. Causes you to transform into a stronger flying creature that has +50/100/150 bonus damage and 900 unobstructed vision. Lasts for 30 seconds. Daytime is turned to night during this. Cooldown: 160/140/120. Manacost: 125/175/225


Level 25 changed from -8s Crippling Fear Cooldown to -40s Dark Ascension cooldown



NYX ASSASSIN: 

Vendetta now applies a break debuff on the target for 4 seconds



OGRE MAGI: 

Multicast now affects targeted offensive items. Will cause the item to cast again at a different random enemy unit

Multicast no longer provides passive improvements to the base abilities


Ignite cast range increased from 700 to 700/800/900/1000

Ignite base cast launches two projectiles [?]

Fire Blast cooldown rescaled from 12 to 12/11/10/9


Bloodlust cooldown reduced from 20 to 20/18/16/14

Bloodlust movement speed reduced from 10/12/14/16% to 8/10/12/14%



OMNIKNIGHT: ABILITY REWORK

Purification can now be cast on Spell Immune units


Replaced Repel with Heavenly Grace. Targets an allied unit and applies a strong dispel, and then increases status resistance by 50/60/70/80% and health regeneration by 8/12/16/20 for 8 seconds. Cooldown: 17/16/15/14. Manacost: 75. Cast Range: 500


Guardian Angel AoE increased from 600 to 1200

Guardian Angel cooldown reduced from 180/170/160 to 160/150/140


Level 25 Talent changed from +3s Repel Duration to -8s Heavenly Grace Cooldown



ORACLE: 

Fortune's End damage increased from 90/120/150/180 to 120/150/180/210



OUTWORLD DEVOURER: ABILITY REWORK

Arcane Orb now splashes its bonus damage in a 175 AoE around the target

Arcane Orb no longer does bonus damage to illusions


Replaced Essence Aura with Equilibrium. Self buff. Causes all spell damage you deal to restore 60/80/100/120% of damage back as mana and slow enemies by 8/16/24/32% for 1.75 seconds. Lasts 7 seconds. Cooldown: 20 Manacost: 50


Level 15 Talent changed from +15% Essence Aura Chance to +6 Armor



PANGOLIER: ABILITY REWORK

Replaced Heartpiercer with Lucky Shot. Gains a 20% chance to apply a debuff for 2/3/4/5 seconds that slows the target by 40% and causes the target to be either Silenced or Disarmed. Multiple instances of this debuff stack



PHANTOM ASSASSIN: ABILITY REWORK

Phantom Strike Cooldown rescaled from 14/11/8/5 to 11/9/7/5

Phantom Strike cast point reduced from 0.3 to 0.25

Phantom Strike Attack Speed rescaled from 130 to 100/125/150/175

Phantom Strike no longer has an attack limit

Phantom Strike Attack Speed bonus now lasts for 2.5 seconds

Phantom Strike Manacost rescaled from 50 to 35/40/45/50

Phantom Strike Attack Speed bonus no longer depends on attacking the specific target


Blur's non-evasion passive component has been changed into an active [?]. Causes enemies to be unable to see you (like smoke) until you are within 600 units of an enemy hero or buildings. Does not dispel when attacking. Lingers around for 0.75 seconds before going away after being near an enemy hero. Lasts 25 seconds. Cooldown: 60/55/50/45. Manacost: 20



PHANTOM LANCER: 

Phantom Lance slow reduced from 10/20/30/40% to 10/18/26/34%


Juxtapose incoming damage increased from 600% to 650%



PHOENIX: 

Icarus Dive slow rescaled from 28% to 19/22/25/28%



PUCK: 

Dream Coil now applies a Leashed state to the targets, disallowing teleportation and mobility based abilities


Level 15 Talent increased from +50 Attack Damage to +90

Level 15 Talent increased from +8% Spell Amplification to +15%



PUDGE: 

Flesh Heap no longer gives Magic Resistance

Flesh Heap now grants 3/6/9/12 HP regen


Dismember strength based damage increased from 30/45/60% to 30/60/90%



QUEEN OF PAIN: 

Sonic Wave now knocks units back 350 units over 1.4 seconds [?]



RAZOR: 

Unstable Current no longer slows or purges a random enemy unit every 5 seconds

Unstable Current now deals 60/80/100/120 damage to every enemy unit within 500 AoE every 6/5/4/3 seconds


Plasma Field now applies a slow on units it hits, Minimum 5% Maximum 25/30/35/40% for 1.5 seconds. Slow instances stack [?]

Level 25 Talent changed from -3s Unstable Current to +200 Unstable Current Damage



RIKI: 

Blink Strike cooldown rescaled from 16/12/8/4 to 10/8/6/4

Blink Strike damage rescaled from 100 to 75/90/105/120



RUBICK: ABILITY REWORK

Base damage increased by 3

Agility increased from 14 + 1.6 to 19 + 2.1

Intelligence gain increased from 2.4 to 2.7


Replaced Null Field with Arcane Supremacy. Passive. Gains 14/18/22/26% Spell Amplification and causes all debuffs you apply to the enemy to last 20/28/36/44% longer


Spell Steal ability cast points now have a min of 0.15 instead of 0


Level 15 Talent increased from +100 Cast Range to +125

Level 20 Talent changed from +5% Null Field to -5s Fade Bolt Cooldown

Level 25 Talent changed from +75% Spell Amp For Stolen Spells to +50%



SAND KING: 

Sand Storm is no longer a channeled ability. The Sand Storm and the invisibility ends immediately once you leave the area. Attacking or casting temporarily reveals you for 0.7 seconds

Sand Storm AoE changed from 525 to 350/450/550/650

Sand Storm damage rescaled from 40/60/80/100 to 25/50/75/100

Sand Storm cooldown rescaled from 34/26/18/10 to 34/28/22/16

Sand Storm duration reduced from 50 to 20/25/30/35

Sand Storm visual effects updated slightly


Epicenter AoE growth now always increases by 50 per pulse, instead of sometimes 25/50/75



SHADOW DEMON: ABILITY REWORK

Reworked Soul Catcher. Targets a 175/200/225/250 AoE area. Causes all units in the area to lose 25/30/35/40% of their current health, and gain half of it back after 10 seconds. Cooldown: 26/24/22/20 Cast Range: 700. Manacost: 110 [?]

Disruption illusions health is now determined at the start of the cast

Disruption duration increased from 2.5 to 2.75



SHADOW FIEND: 

Base armor increased by 1



SHADOW SHAMAN: 

Mass Serpent Wards now spawn in a circle, with a slightly bigger empty spot in the middle

Mass Serpent Wards now has an AoE spawn indicator



SKYWRATH MAGE: 

Concussive Shot now hits a creep if there are no nearby enemy heroes [?]



SLARDAR: ABILITY REWORK

Base armor increased by 1


Reworked Bash of the Deep. Passive. Every 4th attack your hero does (on any target) applies a bash for 1/1.1/1.2/1.3 seconds dealing 75/125/175/225 physical damage


Slithereen Crush stun duration reduced from 1.25/1.5/1.75/2 to 1 second. Attack and Movement Slow duration increased from 2 to 3/4/5/6 and slow amount increased from 20 to 20/25/30/35%. Damage increased from 75/125/175/225 to 80/140/200/260


Level 15 Talent changed from +100 Bash Damage to +75

Level 25 Talent changed from +15% Bash Chance to +1.5s Slithereen Crush Stun



SLARK: 

Turn rate improved from 0.6 to 0.7


Pounce now applies a Leashed state to the target, disallowing teleportation and mobility based abilities


Shadow Dance duration rescaled from 4 to 4/4.5/5


A hero dying with Essence Shift debuff on them causes Slark to permanently steal 1 Agility



SNIPER: 

Take Aim can now be activated to double your attack range for your next attack. Goes on cooldown after the attack is used. Cooldown: 15/12/9/6. Manacost: 30



SPIRIT BREAKER: ABILITY REWORK

Nether Strike can no longer be cast when rooted


Charge of Darkness no longer moves at a fixed speed. It now unlocks the movement speed cap and adds 300/325/350/375 Movement Speed [?]

Fixed Charge of Darkness not using the movement speed for the impact damage


Greater Bash no longer gives you movement speed

Greater Bash damage reduced from 12/24/36/48 to 16/24/32/40%


Replaced Empowering Haste with Bulldoze. Upon activation, grants your hero +12/18/24/30% Movement Speed and +30/40/50/60% Status Resistance for 8 seconds. Cooldown: 22. Manacost: 25/30/35/40 [?]

Level 20 Greater Bash talent reduced from 30% to 15%

Level 20 Talent changed from +400 Charge Speed to -7s Bulldoze Cooldown



SVEN: ABILITY REWORK

Reworked Warcry. Now grants you and nearby allied heroes bonus movement speed and an HP shield that blocks attack damage based on the shield's health [?]. Lasts 10 seconds. Buff ends if the shield is consumed. Movement Speed: 8/12/16/20% Movement Speed. Attack Shield Health: 100/200/300/400 Health. AoE: 700 Cooldown: 36/32/28/24. Manacost: 40



TECHIES: 

Base movement speed increased from 270 to 315

Base intelligence increased by 2



TEMPLAR ASSASSIN: 

Level 20 Talent changed from Refraction Dispels to Meld Dispels

Level 25 Talent changed from Psi Blades Spill Paralyzes to 1.5s Meld Hit Bash



TERRORBLADE: 

Sunder can no longer pierce Spell Immunity

Level 20 Talent reduced from -10s Reflection Cooldown to -8



TIDEHUNTER: 

Anchor Smash now attacks every unit in the area with a bonus 45/90/135/180 damage on top of your attack


Ravage damage increased from 200/290/380 to 200/300/400


Level 10 Talent increased from +80 Gush Damage to +100



TIMBERSAW: 

Chakram projectile damage no longer ignores Ancients


Whirling Death is now always pure damage

Whirling Death damage changed from 100/150/200/250 to 90/120/150/180

Whirling Death stat reduction rescaled from 15% to 12/13/14/15%

Whirling Death now deals 10/14/18/22 extra damage per tree cut down


Level 25 Talent increased from +8% Whirling Death to +12%



TINY: ABILITY REWORK

Tree Grab area damage no longer works when denying units

Tree Grab cooldown increased from 24/20/16/12 to 27/22/17/12


Grow no longer provides 30/40/50% Status Resistance

Grow armor increased from 5/10/15 to 7/16/25


Reworked how Avalanche works. The units in the area are now continuously hit by short ministuns and damage every 0.3 seconds. Each hit stuns for 0.2 seconds

Avalanche duration increased from 1 to 1.8

Avalanche AoE increased from 275 to 400

Avalanche cooldown reduced from 23/21/19/17 to 23/20/17/14

Avalanche total damage rescaled from 120/180/240/300 to 90/160/230/300


Toss avalanche damage bonus increased from 2x to 3x [?]

Level 10 Talent changed from +20% Magic Resistance to +20 Movement Speed

Level 25 Talent changed from -12s Avalanche CD to -9s [?]



TREANT PROTECTOR: ABILITY REWORK

Reworked Nature's Guise. Passive. Has a 4.75/4/3.25/2.5 second fade delay, taking damage resets the counter. Grants you invisibility, treewalking ability, and 10/15/20/25% movement speed bonus as long as you are within 265 distance of a tree. Has a 0.75 linger duration. Attacking a unit out of this roots the target for 0.4/1/1.6/2.2 seconds and deals a total of 30/80/130/180 damage during the root



TROLL WARLORD: ABILITY REWORK

Base damage increased from 38-56 to 44-56


Berserker's Rage now applies an ensnare instead of a bash

Berserker's Rage proc chance increased from 10% to 10/12/14/16%

Basher and Abyssal Blade are no longer restricted items


Fervor stack limit increased from 7 to 12

Fixed Fervor incrementing when missing attacks

Fervor now starts at 0 stacks when attacking a new unit


Reworked Battle Trance. Now causes you to go into an uncontrollable trance, forcing you to attack the closest targets in a 900 AoE. During this trance, you are unslowable and cannot die. Grants +140/170/200 Attack Speed, +30/35/40% Movement Speed and +40/60/80% Lifesteal. Lasts 6.5 seconds. You gain normal vision over the target you are currently locked on. Cooldown: 90. Manacost: 150


Level 25 Talent changed from Battle Trance Basic Dispel to Battle Trance Strong Dispel [?]



TUSK: ABILITY REWORK

Replaced Frozen Sigil with Tag Team. Activatable Aura. Lasts 5 seconds. Causes affected enemies to take 25/50/75/100 more physical damage from attacks and be slowed by 75% for 0.5 seconds. AoE: 350. Cooldown: 15. Manacost: 40/50/60/70 [?]



UNDERLORD: 

Atrophy Aura now provides a permanent +2/3/4/5 bonus damage when a hero dies under the aura



UNDYING: ABILITY REWORK

Base movement speed reduced from 305 to 295


Reworked Flesh Golem. No longer amplifies damage. Slow is now a constant 24/32/40% in 375 AoE. [?] Enemy units in 400 AoE lose 7% of their Current HP per second as Magic Damage. You gain +400/1000/1600 health when in this mode. Cooldown: 110

Flesh Golem model size increased a bit



URSA: 

Fixed Overpower not consuming attack count when an attack is evaded



VENGEFUL SPIRIT: 

Vengeance Aura no longer creates illusions of dying allies

Vengeance Aura now creates the Scepter effect on dying as a base mechanic, without the ability to cast spells. Gaining Scepter unlocks casting spells


Netherswap cast range rescaled from 700/950/1200 to 700/850/1000

Netherswap now has 2 charges with 90/80/70 second replenish time [?]



VENOMANCER: 

Plague Wards collision size increased


Level 15 Talent changed from +200 Cast Range to Gale Hero Impact Summons 2 Wards

Level 20 Talent changed from Gale Hero Impact Summons 2 Wards to +15% Spell Lifesteal



VIPER: 

Nethertoxin AoE increased from 300 to 350

Nethertoxin damage rescaled from 20/30/40/50 to 20/35/50/65



WARLOCK: 

Fatal Bonds now bounces from unit to unit, rather than just searching units near the target

Fatal Bonds no longer ignores units in Fog of War



WEAVER: 

The Swarm units now have higher attack priority [?]

Geminate attack cooldown increased from 7/6/5/3 to 9/7/5/3



WITCH DOCTOR: 

Death Ward damage increased from 60/105/150 to 75/125/175



WRAITH KING: 

Skeletons health reduced from 350 to 250

Skeletons now reincarnate 3 seconds after dying the first time



ZEUS: 

Nimbus is no longer automatically selected when hitting Tab

Nimbus's Lightning Bolt no longer benefits from cooldown reductions on your hero

Posted by Greatdev
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