REGENERATION FORMULA


SUMMARY

Health and mana regeneration formulas have been reworked. For both health and mana, you gain a direct value. After that, Strength and Intelligence both amplify health and mana regenerations. Void Stone for example provides 1.0 mana regeneration, instead of 100%.


STAT TOOLTIP

The stat tooltip area tells you how much HP/MP percentage increase is provided by your attributes, and what the absolute values of regen + Int/Str based bonus values are.


MANA FORMULA

Reworked mana regeneration formula to change percentage bonuses (like Void Stone, etc) to raw bonuses. Each point of Intelligence amplifies mana regeneration by 2%.


Old: (0.01 + 0.04 * Int) * (1 + Percentages Bonuses) + Flat Bonuses


New: (Base + Flat Bonuses) and increases by 2% Per Intelligence


Note 1: All heroes currently have 0.9 Base, but may be adjusted on case by case basis in the future (like base HP regen is now).

Note 2: Adjusted various mana regen items, talents, and skills (see lists below)


Adjusted Items

In general items that gave 50% mana regen before, now give 0.5 mana regen, 100% gives 1.0, etc.

Other item values:

Perseverance: 1.5

Scythe of Vyse: 2.25

Battle Fufy: 2.25

Orchid: 2.25

Bloodthorn: 2.25

Eul: 2.25

Linken's Sphere: 2.25

Lotus Orb: 1.75

Drums: 0.75

Solar Crest: 1.0

Aether Lens: 1.25

Raindrops: 0.5

Bloodstone per charge: 0.4

Clarity Potion: 3.2

Vlad: 0.65

Basilius: 0.5

Aquila: 0.5

Bottle: 40


Talents have been rescaled to account for the new formula.


Adjusted Skills:

Crystal Maiden Aura on Allies rescaled from 1/1.5/2/3 to 0.8/1.0/1.2/1.4

Crystal Maiden Aura on Self rescaled from 2/3/4/8 to 1/2/3/4

Death Pulse mana regen rescaled from 1/3/5/7 to 2/2.25/2.5/2.75


Other Adjustments:

Shrine MP regen from 40 to 30

Shrines no longer increase their MP regen value as time elapses.


HEALTH

Reworked Health Regeneration formula. Each point of Strength amplifies regeneration by 0.7%


Old: Base + 0.06 * Strength + Flat Bonuses


New: (Base + Flat Bonuses) and increases by 0.7% Per Strength

Note 1: Base values increased by 1.5 for all heroes in the new formula

Note 2: Adjusted various HP regen items, talents, and skills (see lists below)


Adjusted Items

Ring of Health: 5

Hood of Defiance: 6.5

Perseverance: 5.5

Force Staff: 5

Vanguard: 5.5

Abyssal Blade: 7

Crimson Guard: 6

Helm of the Dominator: 8

Refresher Orb: 11

Linken Sphere: 5.5

Lotus Orb: 5.5

Pipe: 6.5

Pipe Insight Aura: 2

Greaves Aura: 3.5

Greaves Critical Heal: 12

Headdress Aura: 2

Mek Aura: 3.5

Tranquil: 12

Bloodstone: 7

Armlet: 4

Soul Ring: 2

Ring of Regen: 1.5

Veil from 6 to 5

Hurricane Pike from 6 to 5.5

Vladmir 3 to 2.5

Armlet life drain from 45 to 54

Bottle: 80

Urn: 35


Talents have been rescaled to account for the new formula.


Adjusted Skills:

Chemical Rage HP regen rescaled from 50/75/100 to 40/48/56

Dragon Blood rescaled from 3/6/9/12 to 4/6/8/10

Press The Attack rescaled from 30/40/50/60 to 30/35/40/45

Feral Impulse rescaled from 1/4/7/10 to 1/3/5/7

Reactive Armor rescaled from 1/1.2/1.4/1.6 to 1/1.15/1.3/1.45

Satyr Tormentor Aura rescaled from 6 to 5.5

Inner Vitality threshold heal factor rescaled from 20/40/60/80% to 22/30/38/46%

Inner Vitality normal heal factor rescaled from 5/10/15/20% to 6/8/10/12%

Death Pulse kill HP regen multiplier rescaled from 10 to 6

Death Pulse kill HP regen duration rescaled from 7 to 6

Death Pulse HP regen rescaled from 1/3/5/7 to 2/3/4/5

Doom Scorched Earth heal rescaled from 16/24/32/40 to 12/18/24/30

Living Armor rescaled from 4/8/12/16 to 4/7/10/13

Cold Embrace base rescaled from 25 to 15


Other Adjustments:

Shrine HP regen from 90 to 75

Shrines no longer increase their HP regen value as time elapses.

Posted by Greatdev
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