개선사항

  • iOS: add support for script debugging over USB

수정사항

  • 2D: Very thin down-scaled textures will now produce sprites correctly.
  • 2D: Fixed auto-simplification of sprite meshes. Considerably less vertices/triangles will be generated.
  • Editor: Fixed ETC2/ASTC texture display for lower mip levels when the editor is run in DX11 mode
  • Graphics: Fixed GUIText not being shown if it only consists of Unicode characters
  • iOS: Fixed case of resolution/orientation setting when Unity player takes only part of the screen
  • iOS: Fixed Unity Remote touch event queuing under stress conditions
  • iOS: Fixed 2D rendering when sprite does not have tangents, but has normals
  • iOS: fixed autorotation issues on iOS 8
  • iOS: fixed Xcode project build under Xcode6 preview
  • iOS: fixed splashscreen misrecognition for iOS Free license users on iPad-only apps
  • iOS: fixed corner case of RenderTexture creation
  • iOS: fixed lighting being broken while starting in landscape orientation
  • Linux/OSX: Fix linear lighting when antialiasing is enabled in upscaled fullscreen mode.
  • Linux: Fix initial cursor visibility setting when antialiasing is enabled.
  • Linux: Fix asset bundle caching.
  • MonoDevelop: Fix to correctly close MonoDevelop when not in focus on OS X. MonoDevelop will no longer prevent logging out.
  • OSX: Fix stack trace generation on crash.
  • OSX: Fixed PS3/PS4 bluetooth pads crashing editor when run.
  • Windows Phone/Windows Store Apps: Unity now correctly marshals Collision2D.relativeVelocity to C# code
  • Windows Phone: Fixed clearing splashscreen if camera in first scene has no clear flag
  • Windows Phone: Input.gyro.gravity now correctly returns data from orientation sensor
  • Windows Phone: Fixed an issue which caused compressed meshes to blink in certain situations
  • Windows Phone/Windows Store Apps: Unity will now correctly build player if plugins use .NET 4.5 APIs that are not available in .NET 3.5
  • Windows Phone: Input.GetJoystickNames now returns an empty string rather than preventing player build
  • Windows Phone/Windows Store Apps: Fixed an issue which caused player crash when Collider2D NonAlloc API variants were used

알려진 문제.

  • BAudio: [Angry Bots] Sound of the rain disappears when it shouldn't
  • iOS: 4.5.1 needs Vuforia plug-in to be upgraded to very latest version
  • iOS: You won’t be able to enable MSAA/stencil for backbuffer if you use Xcode 6 beta for building final application
  • Physics2D: Hinge and Wheel 2D joints start scene as if they were asleep



공식 URL: http://korea.unity3d.com/content/content.php?cont=new_unity16

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