기쁜 마음으로 Unity 4.6.2p1 버전을 발표합니다. 릴리스 정보와 이번 릴리스에서 수정된 문제에 관한 관련 문제 추적 링크는 아래를 참조해주세요.

패치 릴리스는 언제나처럼 해당 패치에서 수정된 버그로 문제를 겪고 있는 사용자에게만 설치를 추천합니다.

Feature

  • iOS: Added PlayerSettings.shortBundleVersion which is linked to the CFBundleShortVersionString stored in the Info.plist file; this relates to short public version string. PlayerSettings.bundleVersion can now be used for full incremental build version and is linked to CFBundleVersion.

Improvements

  • Documentation: Updated documentation for iOS 64-bit and UI.
  • iOS: Allow to set compile flags for already existing files in Xcode API.
  • UI: Exposed IsAddedToManager on Behaviour.
  • UI: Improved the ordering for the EventOrdering.
  • UI: Optmizing Adding/Removing Graphics to a Canvas. It should be much cheaper to enable and disable Graphics now.

Fixes

  • (659777) - 2D: Detect when Sprite.Create is called with an invalid rectangle.
  • (650986) - 2D: Fixed sprite UV calculation when using mipmapped NPOT sprites were used for sliced UI elements.
  • (626690) - AI: Fixed an issue which was causing a crash when exceeding maximum polygon count in a tile (4096).
  • (610061) - AI: Fixed the issue of no result when calling NavMesh.SamplePosition with infinity range argument.
  • (597962) - AI: Added NavMeshObstacle carving tessellation fixes.
  • (616560) - AI: Prevent occasional hang when path is requested to an invalid position (degenerate values).
  • (661748) - Android: Fixed black screen when using ImageEffects on Adreno 2xx devices.
  • (665177) - Android: Fixed TextureAtlasses with only RGBA4444 textures.
  • (645316), (614238) - Deployment Management: Prevent simultaneous launches of Unity loading wrong project.
  • (none) - Editor: Fixed occasional crash when switching between DX9 and DX11 in the editor.
  • (666962), (666773), (667191), (668541), (668567), (669305) - iOS/IL2CPP : Fixed RakNet being unavailable on IL2CPP, causing linker errors.
  • (669032) - iOS/IL2CPP: Don't include dll metadata files to binary.
  • (663053) - iOS/IL2CPP: Ensure that the HideInInspector and ResourceRequest types are not stripped so they can be used if necessary.
  • (none) - iOS/IL2CPP: Fixed a problem with generic classes where the generic type argument lives in a different assembly from the type definition.
  • (666206) - iOS/IL2CPP: Fixed Attribute.GetCustomAttribute crash.
  • (665476) - iOS/IL2CPP: Fixed C++ build error when using Interlocked.CompareExchange/Exchange with null.
  • (666808) - iOS/IL2CPP: Fixed issue with array of interfaces also being marked as interfaces.
  • (664371) - iOS/IL2CPP: Fixed Type.GetNestedTypes() crash.
  • (668204) - iOS/IL2CPP: Handle non-ASCII characters in names.
  • (none) - iOS/IL2CPP: Make reflection on constant fields work, (with the exception of string, for which support is pending).
  • (none) - iOS/IL2CPP: Never use microcorlib for IL2CPP.
  • (664066), (664035) - iOS/IL2CPP: Nullable now works correctly when being cast to/from object or T.
  • (665825) - iOS/IL2CPP: Prevented a duplicate symbol linker error for projects that use zlib in a static library by renaming the zlib symbols exported from the IL2CPP version of zlib.
  • (none) - iOS/IL2CPP: Support attributes that have arrays of System.Type arguments.
  • (667196) - iOS/IL2CPP: Make JsonFX work with stripping.
  • (667194) - iOS: Don't allow to select ARM64 arch when using Mono scripting.
  • (667090) - iOS: Fixed a crash due to unaligned memory access.
  • (664563) - iOS: Fixed a typo in UnityRegisterMainViewControllerListener().
  • (668017) - iOS: Fixed crashes on iOS 5 devices.
  • (none) - iOS: Fixed various issues with Xcode project handling.
  • (665475) - Oculus Plugin: Fixed Editor Crash when trying to open a project with Oculus Plugin present and an issue with Plugins not being detected if moved in the Plugins folder.
  • (665556) - Physics: Changing Z position only of an object which has a rigidbody2D component no longer disturbs its X/Y interpolation.
  • (655653) - Scripting: Fixed regression in StopCoroutine(Coroutine) error message.
  • (none) - Shaders: Fixed some blending modes (e.g. One Zero, Zero Zero) only working in editor.
  • (648404) - UI: Fixed an issue in screen space camera canvas where uninitialized camera was being used.
  • (661334) - UI: Fixed an issue where the ObjectField was not configured to look at the correct time.
  • (631091) - UI: Fixed the Render To Texture issue of UI elements.
  • 661876) - UI: Fixed a memory leak with Text objects.
  • (660653) - UI: Fixed an issue where keyboard would not display on mobile devices.
  • (662880) - UI: Fixed an issue with calling disabled from OnEndEdit.
  • (none) - UI: Fixed menu items in GameObject > UI menu not putting spaces between words. Menu items now match component names as shown in the Inspector and in the Component menu.
  • (none) - UI: Fixing issue with setting inputfield.value on mobile devices.
  • (645791) - UI: Make ignore parent group work properly with selectable and Graphic.
  • (660156) - UI: Maximum allowed internal font size (after pixels per unit have been applied) is now clamped to a maximum of 1000 to prevent majority of cases of the font rendering becoming unresponsively slow.
  • (657753) - UI: Prevent characterCountVisible from getting the length of a null string.
  • (none) - UI: Prevent deleting selection from calling OnValueChanged multiple times.
  • (none)) - UI: Prevent the InputField caret from positioning based on layout.
  • (657811) - UI: Now disabling the Inputfield clears the caret data.
  • (632809) - Webcam: Fixed webcam detection on x86 first time creating WebCamTexture with empty device name.
  • (648915) - WebPlayer: 2.x content no longer supported on modern OSs (Mac from 10.9 and up, Windows 8+)

Choose the appropriate installer following the appropriate links. Also included below are the md5sum and file size in order to verify the full installers have been downloaded correctly. If your installer doesn’t work or reports errors it is possible that your installer is incomplete.

  • Mac: (size: 1817344401 bytes) (md5sum: 63df467e3f316e8bf229a786d2dec2d1 )
  • PC: (size: 1547544240 bytes) (md5sum: cca79ee0908bedc8d5d8018e1e658cf2 )
  • Revision: d5c84eeb5d80


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