원문링크: http://unity3d.com/kr/unity/qa/patch-releases
기쁜 마음으로 Unity 4.6.1p1 버전을 발표합니다. 릴리스 정보와 이번 릴리스에서 수정된 문제에 관한 관련 문제 추적 링크는 아래를 참조해주세요.
패치 릴리스는 언제나처럼 해당 패치에서 수정된 버그로 문제를 겪고 있는 사용자에게만 설치를 추천합니다.
Improvements
- Linux: Added more font fallbacks for Latin and CJK.
- Scene View: DrawGizmo attribute now reports errors when used incorrectly, and has better docs.
Fixes
- (621180) - 2D: Custom sprites are now forced to have unique name when created through Sprite Editor.
- (651420) - 2D: Hotkey for sprite Trim 'T' doesn't intervene with sprites naming anymore.
- (632336) - 2D: Single sprite pivot will be now properly saved in Sprite Editor.
- (649911) - 2D: Sprite importer multi-editing now works for packing tag, pixels per unit and extrude fields.
- (649925) - 2D: Sprite Packer page list is now refreshed after packing.
- (654591) - Android: Fixed freeze during startup on most Amazon Kindle devices.
- (none) - Android: Fixed a file-loading problem which occasionally caused 'Inflate Error' messages & freezes or crashes when loading resources on Android.
- (586149) - Assets Management: Reserialize imported .unitypackage assets to comply with project's Force Binary / Force Text setting.
- (652838) - Graphics - Worked around GPU driver bugs that were causing crashes when using GLES 3.0
- (none) - Inspector Functionality: Allow viewing of all ModelImporter tabs when the model is not open for edit.
- (651705) - Linux: Make device unique identifier more consistent.
- (650630) - Mac OS X Standalone: Release player builds are now stripped off symbols again.
- (631943) - Rendering - Other: Add MaterialPropertyBlock.Set*() methods to overwrite existing values in a MaterialPropertyBlock instead of adding duplicates.
- (624815) - Rendering - Other: Fixed D3D9 handling of unsupported BGRA32 format to fall back properly to ARGB32.
- (637027) - Shaders: Fixed editor memory leak in shader error reporting.
- (none) - UI: Fixed regression with events being sent to wrong object in some cases when using multiple GraphicRaycasters.
- (629291) - Version Control: Fixed drag-dropping assets between change lists only moving a single asset.
- (616076) - Windows Phone 8: It's now possible to specify plugins that should not be processed just like in Windows Store Apps.
Choose the appropriate installer following the appropriate links. Also included below are the md5sum and file size in order to verify the full installers have been downloaded correctly. If your installer doesn’t work or reports errors it is possible that your installer is incomplete.
MAC: (Size: 1204290651 bytes) (md5sum: 08e510ce9d27321b53a0746469892976 )
PC: (Size: 1200945192 bytes) (md5sum: afaf2ac21a941946a76903644f8cb93e )
Revision: 8c02a8859490
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