원문링크: http://unity3d.com/kr/unity/qa/patch-releases
기쁜 마음으로 Unity 4.6.0p1 버전을 발표합니다. 릴리스 정보와 이번 릴리스에서 수정된 문제에 관한 관련 문제 추적 링크는 아래를 참조해주세요.
패치 릴리스는 언제나처럼 해당 패치에서 수정된 버그로 문제를 겪고 있는 사용자에게만 설치를 추천합니다.
Improvements
- UI: Encapsulate children mesh bounds when calculating Root Bounds. Also cache the value so we don't calculate every time we draw.
- UI: Performance optimizations. Optimized UI batching, text rendering and reduced amount of editor-only allocations.
- UI: Standalone input module now leaves keyboard selected object selected. Mouse and Keyboard input are now orthogonal. Clicking with the mouse will move selection to the clicked element.
Fixes
- (621985) - Android: Fixed an issue with proguard when obfuscating an exported project.
- (639649) - Android: Fixed build-tools version check.
- (649931), (649934) - Android: Fixed erratic touch input when not using NativeActivity.
- (none) - Android: Fixed NEON detection on 64bit Android.
- (647638) - Android: Fixed uGUI ScrollView/Mask on PowerVR SGX.
- (599920) - Android: Joystick input optimization: fixed slowdown on some older devices.
- (605604) - Android: Support for xxxhdpi icons.
- (none) - Android: Updated SDK and JDK requirements to match Android 5.0.
- (544272), (561916) - Android: Added additional fallback font "DroidSansFallback" (but also keeping "Droid Sand Fallback") to fix for e.g. Korean font on older Android devices. Asian fonts are still not working on many Android 5 devices.
- (649235) - Android: Fixed clear of stencil buffer to fix uGUI masking.
- (none) - Changed default PlayerSettings Graphics Level to Auto for all platforms using OpenGL ES (was Force OpenGL ES 2).
- (632576) - Core: Fixed undoing Add/Remove RectTransform and will no long break the scene gizmos.
- (650947), (643162) - Core: Fixed bug in anchoredPosition3D property on RectTransform that caused coordinates to be swapped.
- (638865) - Editor: Fixed AssetModificationProcessor.OnWillSaveAssets checking out files that were not Saved and OnWillDeleteAssets always marking assets for delete.
- (none) - Editor: Fixed Canvas editor for nested Canvas showing UI as if it were a root Canvas if the GameObject was inactive.
- (none) - Editor: Fixed Canvas editor which was not working well with multi-object editing.
- (646091) - Editor: Sprite asset inspector in single mode now shows correct values.
- (630411) - Inspector Functionality: Disable the asset label editor UI if any of the selected assets are not open for edit.
- (439037) - iOS: Added OnApplicationFocus() support.
- (none) - iOS: Fixed a linker issue breaking simulator builds.
- (none) - iOS: Fixed frame buffer resolution issues for iPhone 6+.
- (647735) - iOS: Fixed a crash in when closing Game Center leaderboard under specific conditions.
- (650698) - iOS: Use new font file location on iOS 8.2.
- (644500) - License: Activation on OS X 10.10 Yosemite failed on some typically older hardware.
- (648131) - MacOSX: Bring back GPU profiler for NVIDIA GPUs on 10.9 and newer versions.
- (none) - Mono: Fixed issue with System.Console.InputEncoding and System.Console.OutputEncoding not changing the encoding when set.
- (650692) - Shaders: Fixed wrong OpenGL ES3.0 shader code generation in some cases of tangents and glsl_no_auto_normalization being used simultaneously.
- (644935), (639847), (639987) - Standalone: Don't force-reload textures/shaders on resolution change (meaning AssetBundle.Unload(false) works as expected again).
- (642040) - Substance: Empty image inputs slots are now treated as transparent black.
- (626250) - Substance: Fixed "ThreadedObjectActivationQueue not empty" assert.
- (none) - Substance: Some output computations would sometimes not take place when the content of image inputs had changed programmatically.
- (none) - UI: Fixed an issue with some UI shaders not 1/2 texel offseting correctly on dx9.
- (none) - UI: Disabled layout components are now disregarded from layout calculations.
- (647812) - UI: Fixed memory leak in material when reloading assemblies in the editor.
- (none) - UI: Fixed bug where Slider would snap handle to center around cursor when dragging handle instead of retaining the position of the cursor inside the handle.
- (646188) - UI: Fixed crash when stripping was enabled.
- (none) - UI: Fixed error message when prefab was loaded that contained a input field.
- (646147), (646375) - UI: Fixed InputField bug that text did not visibly update when the text property was set from scripting.
- (647713) - UI: Fixed InputField OnValueChange not being called when setting InputField.text from script.
- (646689) - UI: Fixed issue in GridLayoutGroup that would cause elements to sometimes be offset wrong depending on what startCorner mode was used.
- (642289) - UI: fixed issue where input field would not be activated properly if navigation was None.
- (645219) - UI: Fixed logic for getting or creating Canvas when creating UI element, which sometimes failed to create a Canvas.
- (none) - UI: Fixed Selectable logic to find adjacent Selectable in a given direction, which was applying the rotation twice in the logic, producing incorrect results for objects with rotation.
- (646375) - UI: InputField now calls UpdateLabel when textComponent get a SetLayoutDirty.
- (650077) - UI: Make sure we only notify children of mask state change after we have disabled the parent. This means that the children will be able to correctly examine the mask state.
- (646565) - UI: Make the canvas group a behaviour so it can be enabled / disabled. Updated code that uses this group to properly handle disabled groups, and not change the values when enabling or disabling.
- (646448) - UI: Only send end drag events when we end dragging, not on all pointer up events.
- (647344) - UI: Fixed issue where sort overridden canvas wouldn't get their depth set and therefore no events.
- (none) - UI: Fixed issue where return on touch keyboard would not submit even if MultiLineSubmit was selected.
- (649407) - UnityEvents: Fixed an issue where modifying a unity event during invoke could lead to corruption of the UnityEvent, and events not being called properly.
- (641874) - UnityEvents: Fixed an issue with code stripping on iOS which was causing some UnityEvent calls to throw a null reference exception.
- (639804) - Windows Phone 8.1: Fixed an issue which caused Lumia 530 to freeze and its screen go black.
- (635893) - Windows Store Apps: It is now possible to launch Unity WSA player on-demand.
4.5.5 Patch Release Notes
Note that this release includes fixes released in 4.5.5 patches. Check the appropriate links below for release notes:
- 4.5.5p1
- 4.5.5p2
- 4.5.5p3
- 4.5.5p4
- 4.5.5p5
Choose the appropriate installer following the appropriate links. Also included below are the md5sum and file size in order to verify the full installers have been downloaded correctly. If your installer doesn’t work or reports errors it is possible that your installer is incomplete.
MAC: (Size: 1205626079 bytes) (md5sum: 7d250540b8cf635c308c4659c7569254 )
PC: (Size: 1198573592 bytes) (md5sum: 7317a0f1bcb430d32d19939b4cccfc9a )
Revision: 2cb3e4754d7f
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