기쁜 마음으로 Unity 4.5.5p5 버전을 발표합니다. 릴리스 정보와 이번 릴리스에서 수정된 문제에 관한 관련 문제 추적 링크는 아래를 참조해주세요.

패치 릴리스는 언제나처럼 해당 패치에서 수정된 버그로 문제를 겪고 있는 사용자에게만 설치를 추천합니다.

Improvements

  • AssetBundle: Added additional information about WWW.LoadFromCacheOrDownload

Fixes

  • (644314) - DX11: Fixed GPU video memory detection on some GPUs. Was wrongly disabling shadows & deferred on some Intel ones, for example.
  • (636564) - Editor: Fixed asset bundle building stealing window focus when Editor is in the background.
  • (614447) - Inspector Functionality: Fixed bool properties with DecoratorDrawers not reserving space for them correctly.
  • (none) - iOS: Add player setting to target iOS 8.0 and 8.1.
  • (645432) - iOS: Disable tree billboard mipmaps on GLES devices.
  • (none) - iOS: Do not use AVAudioSessionRouteChangeNotification on pre-iOS6 devices.
  • (none) - iOS: Fixed a memory leak in QueryADID().
  • (none) - iOS: Fixed severe visual issues when setting screen orientation via Screen.orientation.
  • (645281) - Linux: Fixed incorrect behaviour on large XFS filesystems.
  • (none) - Physics2D: Added 'Physics2D.minPenetrationForPenalty' property to control the penetration radius allowed before any separation impulse for is applied.
  • (606432) - Version Control: Removed warning when saving scene and perforce integration was enabled.
  • (640465) - Windows Phone/Windows Store Apps: Fixed crash that sometimes happened on Application.LoadLevelAsync.
  • (647481) - Windows Store Apps/WP8: Fixed a memory leak and in rare cases a crash when doing a lot of async loading.

Choose the appropriate installer following the appropriate links. Also included below are the md5sum and file size in order to verify the full installers have been downloaded correctly. If your installer doesn’t work or reports errors it is possible that your installer is incomplete.

MAC: ( Size: 1345836395 bytes ) ( md5sum: f3a3bec8c5af22e800d668797755161a )
PC: ( Size: 1316517312 bytes ) (md5sum: 176fd65f9169a1e5eab71a834f13c80d )
Revision: a9cacae7f864

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