코코스2D-x 공식 홈페이지: http://www.cocos2d-x.org
코코스2D-x 다운로드 경로: http://www.cocos2d-x.org/download
Cocos2d-x v3.0 beta

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Highlights
- New renderer. Renderer has being decoupled from the Scene Graph. It supports auto-batching and auto-culling.
- Added template containers.
cocos2d::Map<>,cocos2d::Vector<> - Label supports:
shadow,glowandoutline(beta) - Added Joint support in the physics subsystem
- Added Console: A simple TCP console that lets you debug and inspect your game remotely
tools/project_creator/project_creator.pyincludes a GUI to simplify the game creation process. It also allows you to create the game in any given directory.- Added support to build Android's APK files in the
android-build.pyscript - Added
Scheduler::performFunctionInCocosThread(). It supports executing a function in the cocos2d thread Directoremits the following events using theEventDispatcher:AFTER_UPDATE,AFTER_DRAW,AFTER_VISITandPROJECTION_CHANGED- Added Cocos2dxActivity.java which inherits from native activity. Ingetrating 3rd Android SDK would be much easilier on v3.0.
Documents for v3.0
- Introdution of New Renderer
- Mechanism of Event Dispatcher
- Physcis Integration
- Particle System Comparison of v2.x and v3.0
- Improved Label in v3.0
- Template containers: cocos2d::Map<>, cocos2d::Vector<>. v3.0 uses
cocos2d::Map<>instead of CCDictionary,cocos2d::Vector<>instead of CCArray. - cocos2d::Value wrapping many basic data types such as
int,float,double,bool,unsigned char,char*andstd::string. - GUI System series: Overview, UI Containers like Layout, ScrollView, PageView, and UI Widgets including CheckBox, LoadingBar, Slider, Button, TextField etc.
- Javascript Remote Debugging with Firefox debugger would be helpful to developers using JavaScript bindings on cocos2d-x
More Info
Read more about all the new features at cocos2d-x v3.0 release notes.
v2.2.2 Coordinate Releases
Cocos2d-x v2.2.2
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Highlights
- Added support for CocoStudio v1.2. It includes JS and Lua bindigns for CocoStudio
- WinPhone8 & Windows8: added XAML support, updated to latest version of ANGLE
Cocos2d-html5 v2.2.2
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Highlights
- Resolution policy now act as a combination of
cc.ContainerStrategyandcc.ContentStrategy. Users can easily customize its behavior. cc.LabelTTFnow supports automatic line break with occidental and Chinese characters.- Added support for
cc.ClippingNodein canvas mode. - Improved performance in
setPositionandgetPositionincc.Nodeandcc.Spritein about 65%. cc.Node'ssetContentSizeandsetAnchorPointsupport pasingxandyas arguments.setAnchorPoint(x,y)is 35% faster thansetAnchorPoint(Point(x,y))- Added
NPMsupport and adjusted folder structure. It supports modules customization, the packaged mini engine and HelloWorld is just185KBin single file mode. Please visit Cocos-utils for NPM Guide for more details. - Added SpriteFrameCache
JSONformat support.
More information
Read more about all the new features at Cocos2d-html5 v2.2.2 release notes.
CocoStudio v1.2

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Highlights
Editor
- Added Japanese and Spanish localizations.
- Added the function: the scale and the reference line.
Animation Editor
- Improved the efficiency after several switching animation lists.
- Edit the polygon collision zone : automatic image matching, contour tracing point, since the painting outline, etc.
- Added custom easing curve support.
UI Editor
- Added UI controls: ListView and PageView.
- Added custom easing curve support.
- Modified the custom font settings in the text controls.
Scene Editor
- Added the Trigger setting.
- Added the function: Trigger automatic generate code.
More information
Read more about all the new features at CocoStudio V1.2.0.0 release notes.
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