cocos2d-x-3.2 ???
[NEW] Console: add a command to show engine version
[NEW] Node: added setter/getter for NormalizedPosition(). Allows to set positions in normalized values (between 0 and 1)
[NEW] Scene: Added createWithSize() method
[NEW] TextField: added getStringLength()
[NEW] TextureCache: added unbindImageAsync() and unbindAllImageAsync()
[NEW] utils: added captureScreen()
[NEW] UIText: added shadow, outline, glow filter support
[FIX] Application.mk: not output debug message in release mode on Android
[FIX] Android: 3d model will be black when coming from background
[FIX] Android: don't trigger EVENT_COME_TO_BACKGROUND event when go to background
[FIX] Cocos2dxGLSurfaceView.java: prevent flickering when opening another activity
[FIX] Director: Director->convertToUI() returns wrong value.
[FIX] GLProgram: not abort if shader compilation fails, just retuan false.
[FIX] GLProgramState: sampler can not be changed
[FIX] Image: Set jpeg save quality to 90
[FIX] Image: premultiply alpha when loading png file to resolve black border issue
[FIX] Label: label is unsharp if it's created by smaller font
[FIX] Label: Label's display may go bonkers if invoking Label::setString() with outline feature enabled
[FIX] Label: don't release cached texture in time
[FIX] Label: calculated height of multi-line string was incorrect on iOS
[FIX] Lua-binding: compiling error on release mode
[FIX] Lua-binding: Add xxtea encrypt support
[FIX] Node: setPhysicsBody() can not work correctly if it is added to a Node
[FIX] Node: state of _transformUpdated, _transformDirty and _inverseDirty are wrong in setParent()
[FIX] Node: _orderOfArrival is set to 0 after visit
[FIX] Other: link error with Xcode 6 when building with 32-bit architecture
[FIX] Repeat: will run one more over in rare situations
[FIX] Scale9Sprite: support culling
[FIX] Schedule: schedulePerFrame() can not be called twice
[FIX] ShaderTest: 7 times performance improved of blur effect
[FIX] SpriteFrameCache: fix memory leak
[FIX] Texture2D: use image's pixel format to create texture
[FIX] TextureCache: addImageAsync() may repeatedly generate Image for the same image file
[FIX] WP8: will restart if app goes to background, then touches icon to go to foreground
[FIX] WP8: will be black if: 1. 3rd pops up a view; 2. go to background; 3. come to foreground
[FIX] WP8: project name of new project created by console is wrong
[3RD] curl: will crash if use https request on iOS simulator
cocos2d-x-3.1.1 May.31 2014
[FIX] GLProgramState: restores states after coming from background