cocos2d-x-3.2 ???
    [NEW] Console: add a command to show engine version
    [NEW] Node: added setter/getter for NormalizedPosition(). Allows to set positions in normalized values (between 0 and 1)
    [NEW] Scene: Added createWithSize() method
    [NEW] TextField: added getStringLength()
    [NEW] TextureCache: added unbindImageAsync() and unbindAllImageAsync()
    [NEW] utils: added captureScreen()
    [NEW] UIText: added shadow, outline, glow filter support
    
    [FIX] Application.mk: not output debug message in release mode on Android
    [FIX] Android: 3d model will be black when coming from background
    [FIX] Android: don't trigger EVENT_COME_TO_BACKGROUND event when go to background
    [FIX] Cocos2dxGLSurfaceView.java: prevent flickering when opening another activity
    [FIX] Director: Director->convertToUI() returns wrong value.
    [FIX] GLProgram: not abort if shader compilation fails, just retuan false.
    [FIX] GLProgramState: sampler can not be changed
    [FIX] Image: Set jpeg save quality to 90
    [FIX] Image: premultiply alpha when loading png file to resolve black border issue
    [FIX] Label: label is unsharp if it's created by smaller font
    [FIX] Label: Label's display may go bonkers if invoking Label::setString() with outline feature enabled
    [FIX] Label: don't release cached texture in time
    [FIX] Label: calculated height of multi-line string was incorrect on iOS
    [FIX] Lua-binding: compiling error on release mode
    [FIX] Lua-binding: Add xxtea encrypt support
    [FIX] Node: setPhysicsBody() can not work correctly if it is added to a Node
    [FIX] Node: state of _transformUpdated, _transformDirty and _inverseDirty are wrong in setParent()
    [FIX] Node: _orderOfArrival is set to 0 after visit
    [FIX] Other: link error with Xcode 6 when building with 32-bit architecture
    [FIX] Repeat: will run one more over in rare situations
    [FIX] Scale9Sprite: support culling
    [FIX] Schedule: schedulePerFrame() can not be called twice
    [FIX] ShaderTest: 7 times performance improved of blur effect
    [FIX] SpriteFrameCache: fix memory leak
    [FIX] Texture2D: use image's pixel format to create texture
    [FIX] TextureCache: addImageAsync() may repeatedly generate Image for the same image file
    [FIX] WP8: will restart if app goes to background, then touches icon to go to foreground
    [FIX] WP8: will be black if: 1. 3rd pops up a view; 2. go to background; 3. come to foreground
    [FIX] WP8: project name of new project created by console is wrong
    
    [3RD] curl: will crash if use https request on iOS simulator

cocos2d-x-3.1.1 May.31 2014
    [FIX] GLProgramState: restores states after coming from background


Posted by Greatdev
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