cocos2d-x-3.3 ??

    [NEW]           Vec2: added greater than operator


    [FIX]           GrawNode: drawPoint() may cause crash

    [FIX]           GLProgramCache: doesn't release old program with the same key before adding a new one

    [FIX]           GLProgramState: enabled GLProgramState restoring on render recreated on WP8

    [FIX]           Label: label shifting when outline feature enabled

    [FIX]           Label: when applying additionalKerning to a Label that displays a string with only 1 character, the character is shifted

    [FIX]           Sprite3D: did not create attached sprite from cache

    [FIX]           WP/WinRT: Windows 8.1 universal app support; `UIEditBox` support


cocos2d-x-3.3-rc0  Oct.21 2014

    [NEW]           3d: added light support: direction light, point light, spot light and ambient light

    [NEW]           Added ClippingRectangleNode

    [NEW]           Added AssetsManagerEx, which is more powerful than AssetsManager

    [NEW]           Added a test case of sprite lamp effect

    [NEW]           Animate3D: can create with start frame and end frame

    [NEW]           Audio: new audio supports Mac OS X and Windows

    [NEW]           Application: added openUrl()

    [NEW]           Armature: added getOffsetPoints()

    [NEW]           Lua-binding: added Camera3DTest ,BillBoradTest

    [NEW]           Node: schedule/unschedule lambda functions

    [NEW]           Rect: added merge()

    [NEW]           Spine: update to 2.0.18

    [NEW]           TileMap: added staggered tile map support

    [NEW]           Utils: added getCascadeBoundingBox()

    [NEW]           WP8: enabled screen orientation change handling

    

    [FIX]           Accelerometer: using Accelerometer will freeze app and then crash on WP8

    [FIX]           Application: getCurrentLanguageCode() always return empty string

    [FIX]           Action: kRepeatForever macro superseded by CC_REPEAT_FOREVER macro

    [FIX]           C++: remove armv7s in VALID_ARCHS for Xcode projects

    [FIX]           Cocos Studio reader: UI animation playing crash if GUI JSON file is loaded again

    [FIX]           Cocos Studio reader: improvement ImageViewReader don't necessary loadTexture when imageFilePath is empty

    [FIX]           EditBox: view rendereed in wrong position if click EditBox on iOS 8

    [FIX]           FileUtils: can not remove files/directory on iOS devices

    [FIX]           GLProgram: crashed on some Android devices that do not support more than 8 attributes

    [FIX]           Label: getStringNumLines() may returns wrong result if label is dirty

    [FIX]           Label: can not change opacity if using FNT font

    [FIX]           Label: endless loop if not using system font, and constrained length is less than one character width

    [FIX]           LabelAtlas: opacity do not change when setting parent's opacity

    [FIX]           Lua-bindings: may crash if passing two-dimensional table from lua to c++

    [FIX]           New audio: can not play audio after playing some times on Android

    [FIX]           Node: macro scheduler_selector() superseded by CC_SCHEDULER_SELECTOR(). The same is true for the other schedule_ macros

    [FIX]           Node: unscheduleAllSelectors() deprecated in favor of unscheudleAllCallbacks()

    [FIX]           Node: crashed if remove/add child too quickly when using integrated physics

    [FIX]           TextFieldTTF: will get wrong characters if using Chinese input method on WP8

    [FIX]           TextureCache: memory leak in reloadTexture()

    [FIX]           UI: Button: button remains gray when releasing it, this issue only happened if enable scale9 and only has one texture 

    [FIX]           UI: Button: when creating a button with a title only, button content size is not immediately updated

    [FIX]           UI: EditBox: setMaxLength is invalid on mac


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