일반 변경 사항


GENERAL CHANGES


DRAFTING

All Pick drafting order is now: A-BB-AA-BB-AA-B

Each day 10 heroes are selected automatically as bonus heroes for the day. Bonus heroes provide you with a free mango on selection (cannot be sold).

Randoming no longer gives bonus gold. It instead selects a hero from the set of bonus heroes and grants an extra iron branch (in addition to the mango).

Removed repicking


LANING

Middle lane no longer has an additional melee creep.

Creeps now meet closer to each team's respective safelanes.

Denies XP granted to the enemy (the player being denied) reduced from 70% to 25%

Denied XP gained by the denier reduced from 30% to 25%

Neutrals killing lane creeps is now considered the same as the enemy creeps killing them—it's not a deny, and gives full XP. You must deny the creep yourself to deny its XP.

Total Wave XP (the 4 creeps) increased from 210 to 240

Melee Creeps XP increased from 40 to 57

Range Creeps XP reduced from 90 to 69 (result of both changes is 240)

Melee creep bounty increased by 4

Range creep bounty increased by 12 (overall total gold per wave increased by 24)

First neutral creep spawn changed from 30 seconds to 1 minute

Base hero-kill XP bounty (non-assist portion) for level 1-5 reduced from 100/120/140/160/180 to 30/60/90/120/150 (You still get extra XP for hero kills from the assist formula)

XP range increased from 1300 to 1500

XP required to go from level 1 to level 2 reduced from 240 to 200

XP required to go from level 2 to level 3 increased from 360 to 400

Tier 1 tower HP increased from 1400 to 1600


TOWN PORTAL SCROLLS

Heroes now start with a TP Scroll. TP scrolls start on cooldown at the beginning of the game.


SHRINES AND GLYPH

Removed Shrines from the base (replaced by filler buildings)

Glyph now causes your creeps to be invulnerable for the glyph duration.


CREEPS

Extra siege creep now spawns at 30 minutes instead of 40 minutes.

Siege creep HP increased by 50

Fixed extra lane creeps spawning a minute too late (the ones at 15/30/40/45 minutes for melee/melee/range/melee).

Lane Creeps upgrade amount is now capped at Mega Creeps (previously, if a game went on for over ~4 hours, it was possible for creeps to be stronger than mega).


ARMOR MECHANICS

Armor formula adjusted from 0.06*Armor/(1+0.06*Armor) to 0.05*Armor/(1+0.05*Armor)

Armor per agility rescaled from 1/7 to 1/6

Tier 1 towers armor increased from 14 to 17

Tier 2 & 3 towers armor increased from 16 to 19

Tier 4 towers armor increased from 24 to 29

Roshan base armor increased from 15 to 18

Filler building armor increased from 12 to 14

Shrines building armor increased from 20 to 24

Ancient building armor increased from 15 to 18

Melee barracks building armor increased from 15 to 18

Range barracks building armor increased from 10 to 12 (these changes maintain parity with the overall damage reduction of structures before the above formula change)


BASE STRUCTURES

Removed Tier 4 tower HP regen (previously had 3)

Ancient HP regen increased from 3 to 8


MAP CHANGES

Reworked midlane for Dire (both sides can now walk along the ledges without being hit)

Adjusted midlane ramps to be narrower

Moved mid Shrines closer to the primary jungle area

Swapped offlane Shrines and Bounty Runes

Adjusted offlane terrain to be wider

Moved primary jungle Bounty Runes closer to safelane camp area (close to the river ramps)

Reworked Dire safelane jungle area

Safelane hard camp adjusted (primarily pullable to the offlane, or to connect to the small camp)

Removed one of the ramps going down the jungle camp near each of the safelanes

Removed the following ward spots: Radiant Ancient/Roshan, Bottom Radiant Rune, Dire Primary jungle (near Ancient camp)

Made multiple miscellaneous tree and line-of-sight adjustments


Shifted bottom river Powerup Rune up the river slightly

Adjusted ramp to Dire safelane jungle area to be narrower

Swapped medium and hard camps in the primary jungle (hard camp is now the one closest to the mid tier 2)

Adjusted tree positions in front of the Radiant small camp pull

Made minor adjustments to low-ground tree positions in front of the Radiant ramp leading to the Dire offlane (near the blue crystals — pathing around these trees is now possible)

Reduced size of the ramp going to the Radiant safelane jungle from the Dire offlane side

Adjusted position of Radiant safelane hard camp up slightly

Slightly decreased size of ramp going below the Radiant Secret Shop

Shifted the ramp on the Dire offlane (that connects to the Radiant safelane hard camp) slightly to the right

Radiant hard camp (near the mid tier 2) is no longer in a pit

Minor adjustments to tree layout, ramps and terrain above and around the Dire primary jungle

Adjusted ramp going down from Radiant Ancient camp towards the top river


ROSHAN

Third Roshan kill now drops a single-use consumable refresher orb. Cooldown is independent from Refresher Orb


RESPAWN TIME

Hero Respawn timer for level 1-5 rescaled from 8/10/12/14/16 to 5/7/9/13/16


NEUTRAL AGGRO

Neutrals now sleep at night. They have zero aggro range while sleeping.

Removed special neutral pull aggro exceptions for heroes (on Chaos Knight, Earth Spirit, Morphling, Pudge, Clockwerk, Rubick, and Tiny)

Neutrals lane creep aggro is now based on which neutral spawn area they're in (enabled for the traditional safelane/offlane pull camps)


CAPTAINS MODE

Captains Mode now has an extra ban in the first phase (6 bans total in the mode).


ILLUSIONS

Illusions now deal 80% less damage to Roshan rather than dying instantly when attacking him.

Illusions now benefit from Health and Mana regeneration.

Roshan Slam damage increased from 70 + 5/Min to 70 + 8/Min


FOUNTAIN

Fountain damage increased from 190-199 to 220-240

Fountain mana regen increased from 4% MP + 14 mana per second to 6%

Fountain HP regen increased from 4% to 5%


NET WORTH

Net worth Ranking Factor (how much the richest vs poorest heroes get from assist gold) changed from 0.75->1.25 to 0.7->1.3


HEX

Hex can no longer be dispelled.


UI

Added UI indication over inventory to show Mute state

Added a new option to require stop to interrupt your channeling abilities


UNIQUE ATTACK MODIFIERS

Removed the remaining Unique Attack Modifiers

Lifesteal is no longer a Unique Attack Modifier (stacks additively)

Arcane Orb is no longer a Unique Attack Modifier

Mana Break is no longer a Unique Attack Modifier (does not stack with Diffusal Blade's Mana Break)


OTHER CHANGES

Removed cliffing restrictions for Rubick, Magnus, Dark Seer, etc.

Removed Pudge and Vengeful Spirit's free pathing on terrain cliffs

Roshan now upgrades every minute rather than every 4 minutes (bonuses rescaled so its the same, just smoother).

Fixed magic damage sources from attacks not being blocked by Barrier type abilities (Pipe, Hood, Flame Guard)

Improved stack count readability on buff icons


Heroes with turn rates of 0.4 are improved to 0.5 (Mirana, Puck, Razor, Shadow Shaman, Tidehunter, Witch Doctor, Warlock, Beastmaster, Veno, Wraith King, Viper, Clinkz, Enchantress, Spectre, Spirit Breaker, Lone Druid, Elder Titan, Oracle, and Winter Wyvern)


You can now see enemy mana regeneration values (previously could only see HP regen values).


Regeneration Rune changed from 100/67 HP/MP to 6% Max HP/MP


NEUTRAL ABILITIES

Neutral Centaur War Stomp cast point reduced from 0.5 to 0.4

Neutral Centaur War Stomp mana cost reduced from 100 to 50

Neutral Furbolg Thunder Clap cast point reduced from 0.5 to 0.4

Neutral Furbolg Thunder Clap mana cost reduced from 100 to 50

Neutral Wildkin Tornado cast point reduced from 0.75 to 0.4

Neutral Soulstealer Mana Burn cast point reduced from 0.5 to 0.3

Neutral Prowler Shaman Desecrate cast point reduced from 0.9 to 0.4

Neutral Thunder Lizard Slam cast point increased from 0 to 0.3

Neutral Dark Troll Warlord Ensnare cast point reduced from 0.5 to 0.3

Neutral Dark Troll Warlord Ensnare mana cost reduced from 150 to 75

Neutral Dark Troll Warlord Raise Dead cast point reduced from 0.5 to 0.3

Neutral Harpy Storm Chain Lightning cast point reduced from 0.5 to 0.3

Added a projectile for Dark Troll Warlord Ensnare

Neutral Purge now works on cycloned units.

Neutral Cloak aura on heroes increased from 5% to 10%

Posted by Greatdev
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