일반 변경 사항
GENERAL CHANGES
DRAFTING
All Pick drafting order is now: A-BB-AA-BB-AA-B
Each day 10 heroes are selected automatically as bonus heroes for the day. Bonus heroes provide you with a free mango on selection (cannot be sold).
Randoming no longer gives bonus gold. It instead selects a hero from the set of bonus heroes and grants an extra iron branch (in addition to the mango).
Removed repicking
LANING
Middle lane no longer has an additional melee creep.
Creeps now meet closer to each team's respective safelanes.
Denies XP granted to the enemy (the player being denied) reduced from 70% to 25%
Denied XP gained by the denier reduced from 30% to 25%
Neutrals killing lane creeps is now considered the same as the enemy creeps killing them—it's not a deny, and gives full XP. You must deny the creep yourself to deny its XP.
Total Wave XP (the 4 creeps) increased from 210 to 240
Melee Creeps XP increased from 40 to 57
Range Creeps XP reduced from 90 to 69 (result of both changes is 240)
Melee creep bounty increased by 4
Range creep bounty increased by 12 (overall total gold per wave increased by 24)
First neutral creep spawn changed from 30 seconds to 1 minute
Base hero-kill XP bounty (non-assist portion) for level 1-5 reduced from 100/120/140/160/180 to 30/60/90/120/150 (You still get extra XP for hero kills from the assist formula)
XP range increased from 1300 to 1500
XP required to go from level 1 to level 2 reduced from 240 to 200
XP required to go from level 2 to level 3 increased from 360 to 400
Tier 1 tower HP increased from 1400 to 1600
TOWN PORTAL SCROLLS
Heroes now start with a TP Scroll. TP scrolls start on cooldown at the beginning of the game.
SHRINES AND GLYPH
Removed Shrines from the base (replaced by filler buildings)
Glyph now causes your creeps to be invulnerable for the glyph duration.
CREEPS
Extra siege creep now spawns at 30 minutes instead of 40 minutes.
Siege creep HP increased by 50
Fixed extra lane creeps spawning a minute too late (the ones at 15/30/40/45 minutes for melee/melee/range/melee).
Lane Creeps upgrade amount is now capped at Mega Creeps (previously, if a game went on for over ~4 hours, it was possible for creeps to be stronger than mega).
ARMOR MECHANICS
Armor formula adjusted from 0.06*Armor/(1+0.06*Armor) to 0.05*Armor/(1+0.05*Armor)
Armor per agility rescaled from 1/7 to 1/6
Tier 1 towers armor increased from 14 to 17
Tier 2 & 3 towers armor increased from 16 to 19
Tier 4 towers armor increased from 24 to 29
Roshan base armor increased from 15 to 18
Filler building armor increased from 12 to 14
Shrines building armor increased from 20 to 24
Ancient building armor increased from 15 to 18
Melee barracks building armor increased from 15 to 18
Range barracks building armor increased from 10 to 12 (these changes maintain parity with the overall damage reduction of structures before the above formula change)
BASE STRUCTURES
Removed Tier 4 tower HP regen (previously had 3)
Ancient HP regen increased from 3 to 8
MAP CHANGES
Reworked midlane for Dire (both sides can now walk along the ledges without being hit)
Adjusted midlane ramps to be narrower
Moved mid Shrines closer to the primary jungle area
Swapped offlane Shrines and Bounty Runes
Adjusted offlane terrain to be wider
Moved primary jungle Bounty Runes closer to safelane camp area (close to the river ramps)
Reworked Dire safelane jungle area
Safelane hard camp adjusted (primarily pullable to the offlane, or to connect to the small camp)
Removed one of the ramps going down the jungle camp near each of the safelanes
Removed the following ward spots: Radiant Ancient/Roshan, Bottom Radiant Rune, Dire Primary jungle (near Ancient camp)
Made multiple miscellaneous tree and line-of-sight adjustments
Shifted bottom river Powerup Rune up the river slightly
Adjusted ramp to Dire safelane jungle area to be narrower
Swapped medium and hard camps in the primary jungle (hard camp is now the one closest to the mid tier 2)
Adjusted tree positions in front of the Radiant small camp pull
Made minor adjustments to low-ground tree positions in front of the Radiant ramp leading to the Dire offlane (near the blue crystals — pathing around these trees is now possible)
Reduced size of the ramp going to the Radiant safelane jungle from the Dire offlane side
Adjusted position of Radiant safelane hard camp up slightly
Slightly decreased size of ramp going below the Radiant Secret Shop
Shifted the ramp on the Dire offlane (that connects to the Radiant safelane hard camp) slightly to the right
Radiant hard camp (near the mid tier 2) is no longer in a pit
Minor adjustments to tree layout, ramps and terrain above and around the Dire primary jungle
Adjusted ramp going down from Radiant Ancient camp towards the top river
ROSHAN
Third Roshan kill now drops a single-use consumable refresher orb. Cooldown is independent from Refresher Orb
RESPAWN TIME
Hero Respawn timer for level 1-5 rescaled from 8/10/12/14/16 to 5/7/9/13/16
NEUTRAL AGGRO
Neutrals now sleep at night. They have zero aggro range while sleeping.
Removed special neutral pull aggro exceptions for heroes (on Chaos Knight, Earth Spirit, Morphling, Pudge, Clockwerk, Rubick, and Tiny)
Neutrals lane creep aggro is now based on which neutral spawn area they're in (enabled for the traditional safelane/offlane pull camps)
CAPTAINS MODE
Captains Mode now has an extra ban in the first phase (6 bans total in the mode).
ILLUSIONS
Illusions now deal 80% less damage to Roshan rather than dying instantly when attacking him.
Illusions now benefit from Health and Mana regeneration.
Roshan Slam damage increased from 70 + 5/Min to 70 + 8/Min
FOUNTAIN
Fountain damage increased from 190-199 to 220-240
Fountain mana regen increased from 4% MP + 14 mana per second to 6%
Fountain HP regen increased from 4% to 5%
NET WORTH
Net worth Ranking Factor (how much the richest vs poorest heroes get from assist gold) changed from 0.75->1.25 to 0.7->1.3
HEX
Hex can no longer be dispelled.
UI
Added UI indication over inventory to show Mute state
Added a new option to require stop to interrupt your channeling abilities
UNIQUE ATTACK MODIFIERS
Removed the remaining Unique Attack Modifiers
Lifesteal is no longer a Unique Attack Modifier (stacks additively)
Arcane Orb is no longer a Unique Attack Modifier
Mana Break is no longer a Unique Attack Modifier (does not stack with Diffusal Blade's Mana Break)
OTHER CHANGES
Removed cliffing restrictions for Rubick, Magnus, Dark Seer, etc.
Removed Pudge and Vengeful Spirit's free pathing on terrain cliffs
Roshan now upgrades every minute rather than every 4 minutes (bonuses rescaled so its the same, just smoother).
Fixed magic damage sources from attacks not being blocked by Barrier type abilities (Pipe, Hood, Flame Guard)
Improved stack count readability on buff icons
Heroes with turn rates of 0.4 are improved to 0.5 (Mirana, Puck, Razor, Shadow Shaman, Tidehunter, Witch Doctor, Warlock, Beastmaster, Veno, Wraith King, Viper, Clinkz, Enchantress, Spectre, Spirit Breaker, Lone Druid, Elder Titan, Oracle, and Winter Wyvern)
You can now see enemy mana regeneration values (previously could only see HP regen values).
Regeneration Rune changed from 100/67 HP/MP to 6% Max HP/MP
NEUTRAL ABILITIES
Neutral Centaur War Stomp cast point reduced from 0.5 to 0.4
Neutral Centaur War Stomp mana cost reduced from 100 to 50
Neutral Furbolg Thunder Clap cast point reduced from 0.5 to 0.4
Neutral Furbolg Thunder Clap mana cost reduced from 100 to 50
Neutral Wildkin Tornado cast point reduced from 0.75 to 0.4
Neutral Soulstealer Mana Burn cast point reduced from 0.5 to 0.3
Neutral Prowler Shaman Desecrate cast point reduced from 0.9 to 0.4
Neutral Thunder Lizard Slam cast point increased from 0 to 0.3
Neutral Dark Troll Warlord Ensnare cast point reduced from 0.5 to 0.3
Neutral Dark Troll Warlord Ensnare mana cost reduced from 150 to 75
Neutral Dark Troll Warlord Raise Dead cast point reduced from 0.5 to 0.3
Neutral Harpy Storm Chain Lightning cast point reduced from 0.5 to 0.3
Added a projectile for Dark Troll Warlord Ensnare
Neutral Purge now works on cycloned units.
Neutral Cloak aura on heroes increased from 5% to 10%
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