드디어! 3.0 정식버전이 출시됬네요.
We are happy to announce the release of:
Cocos2d-x v3.0
Download
Fixes
- Crashed when using
Image::saveToFile()
to save a jpg file - New lua project will crash on iOS devices with iOS 5.1
- And other minor bug fixes
Docs
- how to run cpp-tests on Android
- how to run cpp-tests on iOS
- how to run cpp-tests on Mac OS X
- how to run cpp-tests on Linux
- how to run cpp-tests on Windows
- how to start a new game
- how to build an Android project with Eclipse
Full Changelog
Read the complete changelog
Release Notes
Read more about all the new features at cocos2d-x v3.0 release notes
We would greatly appreciate if you can test this version and report any kind of bug and/or issue that you might find.
Thank you!
Cocos2d-JS v3.0alpha2
Download
Highlights
- [Alpha2 Feature] Provided a download page for web developers to choose modules and download customized Cocos2d-JS web engine, in one single file, compressed or not, Online link.
- [Alpha2 Feature] Supported
new
operator for engine classes, constructor started to accept the same parameters as create functions, and developer can pass initilization parameters inctor
while extend engine classes,document reference. - [Alpha2 Feature] Added Cocos Console support to test cases and Moon Warriors game sample.
- Provided a console tool which make the development of HTML5 and JSB application much simpler and more convenient, Cocos Console document.
- Incredibly simplified game creation process via cc.game which replaced old cc.Application, cc.game document.
- Refactored some properties of all rendering classes with getter setter for providing a new set of Javascript user friendly APIs, and provided
attr
function for cc.Node to modify multiple properties, property APIs document. - Added new event manager to Cocos2d-JS, all events are dispatched via cc.eventManager with several types of event listener including custom event listener, event manager document.
More information
Read more about all the new features at Cocos2d-JS v3.0 alpha2 changelog and Cocos2d-JS v3.0 alpha2 upgrade guide
Cocos2d-html5 v2.2.3
Download
Highlights
- cc._PointConst and cc._SizeConst are deleted from cc.Node and cc.Sprite, they are very unfriendly for developers.
- Added WebAudioEngine support to iOS.
- CCEGLView in WebGL mode now shares the same viewport as Canvas mode.
- Added retina display support to cc.EGLView for Apple devices.
- Added swallow option to cc.Layer's setTouchEnabled function
- Improved automatically full screen process on mobile devices.
- Added "allLayers" function to cc.TMXTiledMap.
- Refactored FadeIn/FadeOut to fix a bug that it always start from or end up with 255.
- Made cc.p and cc.size more compatible with different parameters.
- Added a browser white list that support multiple audio playback in parallel.
- Removed in/hasOwnProperty usage in engine for better performance.
More information
Read more about all the new features at Cocos2d-html5 v2.2.3 changelog and Cocos2d-html5 v2.2.3 upgrade guide
Cocos Code IDE
Download
What Is It?¶
If you use Lua/JavaScript to develop games with Cocos2d-x, you may be painful with:
- Typing character by character
- Debuging by adding a lot of logs
- Checking the result by restarting game again and again
- ...
Now we are so happy to announce that Cocos Code IDE beta is released!
Using this IDE, you can edit code with a smart editor, debug lua and javascript, hot swapping script files without restarting game, and so on.
Hope it can help you.
More Information
Read more at wiki.
Thank you!
CocoStudio v1.3.0.1
Download
New Feature
- supports Cocos2d-x v3.0
More information
Read more about all the new features at CocoStudio V1.3.0.1 release notes.
'Software Dev. Tools > Cocos2d-x' 카테고리의 다른 글
push, pop 기능에서 이전 이미지 남기고싶을때 (0) | 2014.05.16 |
---|---|
홈버튼 눌렀을시 배경음 계속 흘러나올경우 (0) | 2014.05.06 |
cocos2d-x v3.0 rc2 릴리즈 노트 (0) | 2014.04.15 |
cocos2d-x v3.0 rc1 릴리즈 노트 (0) | 2014.04.02 |
cocos2d-x 2.2.3 & 3.0 RC0 릴리즈노트 (0) | 2014.03.20 |