드디어! 3.0 정식버전이 출시됬네요. 


We are happy to announce the release of:

Cocos2d-x v3.0

Download

cocos2d-x-3.0.zip

Fixes

  • Crashed when using Image::saveToFile() to save a jpg file
  • New lua project will crash on iOS devices with iOS 5.1
  • And other minor bug fixes

Docs

Full Changelog

Read the complete changelog

Release Notes

Read more about all the new features at cocos2d-x v3.0 release notes

We would greatly appreciate if you can test this version and report any kind of bug and/or issue that you might find.

Thank you!

Cocos2d-JS v3.0alpha2

Download

Highlights

  • [Alpha2 Feature] Provided a download page for web developers to choose modules and download customized Cocos2d-JS web engine, in one single file, compressed or not, Online link.
  • [Alpha2 Feature] Supported new operator for engine classes, constructor started to accept the same parameters as create functions, and developer can pass initilization parameters in ctor while extend engine classes,document reference.
  • [Alpha2 Feature] Added Cocos Console support to test cases and Moon Warriors game sample.
  • Provided a console tool which make the development of HTML5 and JSB application much simpler and more convenient, Cocos Console document.
  • Incredibly simplified game creation process via cc.game which replaced old cc.Application, cc.game document.
  • Refactored some properties of all rendering classes with getter setter for providing a new set of Javascript user friendly APIs, and provided attr function for cc.Node to modify multiple properties, property APIs document.
  • Added new event manager to Cocos2d-JS, all events are dispatched via cc.eventManager with several types of event listener including custom event listener, event manager document.

More information

Read more about all the new features at Cocos2d-JS v3.0 alpha2 changelog and Cocos2d-JS v3.0 alpha2 upgrade guide

Cocos2d-html5 v2.2.3

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Highlights

  • cc._PointConst and cc._SizeConst are deleted from cc.Node and cc.Sprite, they are very unfriendly for developers.
  • Added WebAudioEngine support to iOS.
  • CCEGLView in WebGL mode now shares the same viewport as Canvas mode.
  • Added retina display support to cc.EGLView for Apple devices.
  • Added swallow option to cc.Layer's setTouchEnabled function
  • Improved automatically full screen process on mobile devices.
  • Added "allLayers" function to cc.TMXTiledMap.
  • Refactored FadeIn/FadeOut to fix a bug that it always start from or end up with 255.
  • Made cc.p and cc.size more compatible with different parameters.
  • Added a browser white list that support multiple audio playback in parallel.
  • Removed in/hasOwnProperty usage in engine for better performance.

More information

Read more about all the new features at Cocos2d-html5 v2.2.3 changelog and Cocos2d-html5 v2.2.3 upgrade guide

Cocos Code IDE

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What Is It?

If you use Lua/JavaScript to develop games with Cocos2d-x, you may be painful with:

  • Typing character by character
  • Debuging by adding a lot of logs
  • Checking the result by restarting game again and again
  • ...

Now we are so happy to announce that Cocos Code IDE beta is released!

Using this IDE, you can edit code with a smart editordebug lua and javascripthot swapping script files without restarting game, and so on.

Hope it can help you.

More Information

Read more at wiki.

Thank you!

CocoStudio v1.3.0.1

Download

CocoStudio.exe

New Feature

  • supports Cocos2d-x v3.0

More information

Read more about all the new features at CocoStudio V1.3.0.1 release notes.

Posted by Greatdev
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